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build.zig
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const std = @import("std");
const Builder = std.build.Builder;
// const builtin = std.builtin.;
const builtin = @import("builtin");
const zforge = @import("external/The-Forge/build.zig");
// const wwise_zig = @import("wwise-zig");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "TidesOfRevival",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
_ = b.option([]const u8, "build_date", "date of the build");
const exe_options = b.addOptions();
exe.root_module.addOptions("build_options", exe_options);
exe_options.addOption([]const u8, "build_date", "2023-11-25");
const abi = (std.zig.system.resolveTargetQuery(target.query) catch unreachable).abi;
exe.linkLibC();
if (abi != .msvc) {
exe.linkLibCpp();
}
// This is needed to export symbols from an .exe file.
// We export D3D12SDKVersion and D3D12SDKPath symbols which
// is required by DirectX 12 Agility SDK.
exe.rdynamic = true;
// ███╗ ███╗ ██████╗ ██████╗ ██╗ ██╗██╗ ███████╗███████╗
// ████╗ ████║██╔═══██╗██╔══██╗██║ ██║██║ ██╔════╝██╔════╝
// ██╔████╔██║██║ ██║██║ ██║██║ ██║██║ █████╗ ███████╗
// ██║╚██╔╝██║██║ ██║██║ ██║██║ ██║██║ ██╔══╝ ╚════██║
// ██║ ╚═╝ ██║╚██████╔╝██████╔╝╚██████╔╝███████╗███████╗███████║
// ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚══════╝╚══════╝╚══════╝
if (target.result.cpu.arch.isX86()) {
if (target.result.abi.isGnu() or target.result.abi.isMusl()) {
if (b.lazyDependency("system_sdk", .{})) |system_sdk| {
exe.addLibraryPath(system_sdk.path("windows/lib/x86_64-windows-gnu"));
}
}
}
// websocket.zig
exe.root_module.addImport("websocket", b.createModule(.{
.root_source_file = b.path("external/websocket.zig/src/websocket.zig"),
.imports = &.{},
}));
// zflecs
const zflecs = b.dependency("zflecs", .{
.target = target,
.optimize = optimize,
});
exe.linkLibrary(zflecs.artifact("flecs"));
exe.root_module.addImport("zflecs", zflecs.module("root"));
// zforge
const zforge_pkg = zforge.package(b, target, optimize, .{});
zforge_pkg.link(b, exe);
// zigimg
exe.root_module.addImport("zigimg", b.createModule(.{
.root_source_file = b.path("external/zigimg/zigimg.zig"),
.imports = &.{},
}));
// zig-args
exe.root_module.addImport("args", b.createModule(.{
.root_source_file = b.path("external/zig-args/args.zig"),
.imports = &.{},
}));
// ZIG GAMEDEV
// zglfw
const zglfw = b.dependency("zglfw", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zglfw", zglfw.module("root"));
exe.linkLibrary(zglfw.artifact("glfw"));
// zgui
const zgui = b.dependency("zgui", .{
.target = target,
.optimize = optimize,
.shared = false,
.with_implot = false,
.backend = .glfw_dx12,
});
exe.root_module.addImport("zgui", zgui.module("root"));
exe.linkLibrary(zgui.artifact("imgui"));
// zmath
const zmath = b.dependency("zmath", .{
.target = target,
.optimize = optimize,
.enable_cross_platform_determinism = false,
});
exe.root_module.addImport("zmath", zmath.module("root"));
// zmesh
const zmesh = b.dependency("zmesh", .{
.target = target,
.optimize = optimize,
.shape_use_32bit_indices = true,
});
exe.root_module.addImport("zmesh", zmesh.module("root"));
exe.linkLibrary(zmesh.artifact("zmesh"));
// znoise
const znoise = b.dependency("znoise", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("znoise", znoise.module("root"));
exe.linkLibrary(znoise.artifact("FastNoiseLite"));
// zpix
const zpix_enable = b.option(bool, "zpix-enable", "Enable PIX for Windows profiler") orelse false;
const zpix = b.dependency("zpix", .{
// .target = target,
// .optimize = optimize,
.path = @as([]const u8, "C:/Program Files/Microsoft PIX/2409.23/WinPixGpuCapturer.dll"),
.enable = zpix_enable,
});
exe.root_module.addImport("zpix", zpix.module("root"));
// zphysics
const zphysics = b.dependency("zphysics", .{
.target = target,
.optimize = optimize,
.use_double_precision = false,
.enable_cross_platform_determinism = false,
});
exe.root_module.addImport("zphysics", zphysics.module("root"));
exe.linkLibrary(zphysics.artifact("joltc"));
// zpool
const zpool = b.dependency("zpool", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zpool", zpool.module("root"));
// zstbi
const zstbi = b.dependency("zstbi", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zstbi", zstbi.module("root"));
exe.linkLibrary(zstbi.artifact("zstbi"));
// ztracy
const ztracy_enable = b.option(bool, "ztracy-enable", "Enable Tracy profiler") orelse false;
const ztracy = b.dependency("ztracy", .{
.target = target,
.optimize = optimize,
.enable_ztracy = ztracy_enable,
.enable_fibers = true,
});
exe.root_module.addImport("ztracy", ztracy.module("root"));
exe.linkLibrary(ztracy.artifact("tracy"));
// Recast
// const zignav = b.dependency("zignav", .{});
// exe.root_module.addImport("zignav", zignav.module("zignav"));
// exe.linkLibrary(zignav.artifact("zignav_c_cpp"));
// Im3d
const im3d = b.dependency("im3d", .{});
exe.root_module.addImport("im3d", im3d.module("im3d"));
exe.linkLibrary(im3d.artifact("im3d_c_cpp"));
// TODO: Asset cookify
const install_fonts_step = b.addInstallDirectory(.{
.source_dir = b.path("content/fonts"),
.install_dir = .{ .custom = "" },
.install_subdir = "bin/content/fonts",
});
exe.step.dependOn(&install_fonts_step.step);
const install_systems_step = b.addInstallDirectory(.{
.source_dir = b.path("content/systems"),
.install_dir = .{ .custom = "" },
.install_subdir = "bin/content/systems",
});
exe.step.dependOn(&install_systems_step.step);
// zwindows
const zwindows_dependency = b.dependency("zwindows", .{
.zxaudio2_debug_layer = (builtin.mode == .Debug),
.zd3d12_debug_layer = false,
.zd3d12_gbv = b.option(bool, "zd3d12_gbv", "Enable GPU-Based Validation") orelse false,
});
// Import the Windows API bindings
exe.root_module.addImport("zwindows", zwindows_dependency.module("zwindows"));
// Import the optional zd3d12 helper library
exe.root_module.addImport("zd3d12", zwindows_dependency.module("zd3d12"));
// Import the optional zxaudio2 helper library
exe.root_module.addImport("zxaudio2", zwindows_dependency.module("zxaudio2"));
// Install vendored binaries
const zwindows = @import("zwindows");
zwindows.install_xaudio2(&exe.step, zwindows_dependency, .bin);
zwindows.install_d3d12(&exe.step, zwindows_dependency, .bin);
zwindows.install_directml(&exe.step, zwindows_dependency, .bin);
// WWise
// const wwise_dependency = b.dependency("wwise-zig", .{
// .target = target,
// .optimize = optimize,
// .use_communication = true,
// .use_default_job_worker = true,
// .use_spatial_audio = false,
// .use_static_crt = true,
// .include_file_package_io_blocking = true,
// .configuration = .profile,
// .static_plugins = @as([]const []const u8, &.{
// // "AkToneSource",
// // "AkParametricEQFX",
// // "AkDelayFX",
// // "AkPeakLimiterFX",
// // "AkRoomVerbFX",
// // "AkStereoDelayFX",
// // "AkSynthOneSource",
// // "AkAudioInputSource",
// // "AkVorbisDecoder",
// }),
// });
// exe.root_module.addImport("wwise-zig", wwise_dependency.module("wwise-zig"));
// const build_soundbanks_step = wwise_zig.addGenerateSoundBanksStep(
// b,
// "../tides-rpg-source-assets/tides-wwise/tides-wwise.wproj",
// .{
// .target = target,
// },
// ) catch unreachable;
// exe.step.dependOn(&build_soundbanks_step.step);
// const wwise_id_module = wwise_zig.generateWwiseIDModule(
// b,
// "content/audio/wwise/Wwise_IDs.h",
// wwise_dependency.module("wwise-zig"),
// .{
// // .previous_step = &build_soundbanks_step.step,
// },
// );
// exe.root_module.addImport("wwise-ids", wwise_id_module);
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}