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app.js
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let boxes = document.querySelectorAll(".box");
let resetBtn = document.querySelector("#resetBtn");
let newGameBtn = document.querySelector("#newBtn");
let msgContainer = document.querySelector(".msg-container")
let msg = document.querySelector("#msg");
let count = 0;
let turnO = true; //playerX, playerY
const winPatterns = [
[0, 1, 2],
[0, 3, 6],
[0, 4, 8],
[1, 4, 7],
[2, 5, 8],
[2, 4, 6],
[3, 4, 5],
[6, 7, 8],
];
const resetGame = ()=>{
turnO = true;
enabledBoxes();
msgContainer.classList.add("hide");
count = 0;
}
boxes.forEach((box)=>{
box.addEventListener("click", ()=>{
count = count+1;
if(turnO){
box.innerText = "O";
turnO = false;
}else{
box.innerText = "X";
turnO = true;
}
box.disabled = true;
checkWinner(count);
});
});
const disabledBoxes = ()=>{
for(let box of boxes){
box.disabled = true;
}
};
const enabledBoxes = ()=>{
for(let box of boxes){
box.disabled = false;
box.innerText = "";
}
};
const showWinner = (winner)=>{
if(winner==="Draw"){
msg.innerText = `Oops!, the Game is ${winner}`;
}else{
msg.innerText= `Congratulations, Winner is ${winner}`;
}
msgContainer.classList.remove("hide");
disabledBoxes();
};
const checkWinner = ()=>{
for(let pattern of winPatterns){
let pos1Val = boxes[pattern[0]].innerText;
let pos2Val = boxes[pattern[1]].innerText;
let pos3Val = boxes[pattern[2]].innerText
if(pos1Val!="" && pos2Val!="" && pos3Val!=""){
if(pos1Val===pos2Val && pos2Val===pos3Val){
showWinner(pos1Val);
}
//draw
if(count===9){
console.log("draw happend")
showWinner("Draw");
}
}
}
newGameBtn.addEventListener("click", resetGame);
resetBtn.addEventListener("click", resetGame);
};