You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
At this point in time, it is safe to grab other components also bound to the same instance.
And it works perfectly when we use multiple components bound to the same Instance. I like this feature, it looks like Knit's Services/Controllers, but with a focus on game entities. All lifecycles are synchronized.
But it is not true if some components yelds the Construct method (for receiving some data for example):
Documentation of the Start method says:
And it works perfectly when we use multiple components bound to the same Instance. I like this feature, it looks like Knit's Services/Controllers, but with a focus on game entities. All lifecycles are synchronized.
But it is not true if some components yelds the Construct method (for receiving some data for example):
The text was updated successfully, but these errors were encountered: