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Better data storing #7074
Comments
I like this idea |
why not |
It'd be hard to add an event and reidentify it later |
You may enjoy #7064 |
what do you mean? |
it really depends on the end goal but I had the same issue on my minigame framework while creating instances of games. the way i solved it is creating a random id for the game and storing that id in the player ex.
you can take inspiration from this if applicable |
Suggestion
I feel like it would be nice for a way to store multiple data as one element in a list, since you can't store a list inside of a list
E.g:
Another option is using SkReflect's array, or making it so you can store lists inside of lists
Why?
It's pretty hard to store multiple values in a list as one element
Other
No response
Agreement
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