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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "AI",
"language": "GDScript",
"path": "res://Scripts/AIs/AI.gd"
}, {
"base": "Node2D",
"class": "DeckGenerator",
"language": "GDScript",
"path": "res://Scripts/Common/DeckGenerator.gd"
}, {
"base": "Node2D",
"class": "Game",
"language": "GDScript",
"path": "res://Scripts/Games/Game.gd"
}, {
"base": "Node2D",
"class": "Piece",
"language": "GDScript",
"path": "res://Scripts/Common/Piece.gd"
}, {
"base": "Node2D",
"class": "Pile",
"language": "GDScript",
"path": "res://Scripts/Common/Pile.gd"
}, {
"base": "ReferenceRect",
"class": "PlayArea",
"language": "GDScript",
"path": "res://Scripts/Common/PlayArea.gd"
}, {
"base": "Pile",
"class": "ShowPile",
"language": "GDScript",
"path": "res://Scripts/Common/ShowPile.gd"
}, {
"base": "Polygon2D",
"class": "SlopedPolygon",
"language": "GDScript",
"path": "res://Scripts/UI/SlopedPolygon.gd"
}, {
"base": "Polygon2D",
"class": "SmoothSprite",
"language": "GDScript",
"path": "res://Scripts/Common/SmoothSprite.gd"
} ]
_global_script_class_icons={
"AI": "",
"DeckGenerator": "",
"Game": "",
"Piece": "",
"Pile": "",
"PlayArea": "",
"ShowPile": "",
"SlopedPolygon": "",
"SmoothSprite": ""
}
[application]
config/name="Simplys Cards"
run/main_scene="res://root.tscn"
boot_splash/image="res://Boot.png"
boot_splash/bg_color=Color( 0.203922, 0.352941, 0.184314, 1 )
config/icon="res://icon.png"
config/windows_native_icon="res://Icon.ico"
[autoload]
GameController="*res://Globals/GameController.tscn"
ConnectionController="*res://Globals/ConnectionController.tscn"
Utils="*res://Globals/Utils.tscn"
[display]
window/size/width=1280
window/size/height=720
window/handheld/orientation="portrait"
[editor_plugins]
enabled=PoolStringArray( )
[gdnative]
singletons=[ ]
[gui]
theme/custom_font="res://UI/Fonts/Text.tres"
[input]
ui_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
vram_compression/import_etc=true
environment/default_clear_color=Color( 0.203922, 0.352941, 0.184314, 1 )
environment/default_environment="res://default_env.tres"