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sim.cc
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#include <iostream>
#include "G4MTRunManager.hh"
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4VisManager.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "tools/colors"
#include "G4Colour.hh"
#include "G4VisAttributes.hh"
#include "construction.hh"
//#include "physics.hh"
//#include <QBBC.hh>
#include <QGSP_BERT_HP.hh>
//#include <FTFP_INCLXX_HP.hh> // almost same results
#include "action.hh"
int main(int argc, char** argv)
{
//G4UIExecutive* ui = 0;
for (int i=0; i<argc; i++) {
G4cout << argv[i] << G4endl;
}
G4MTRunManager* runManager = new G4MTRunManager();
//G4RunManager *runManager = new G4RunManager();
runManager->SetUserInitialization(new MyDetectorConstruction());
//runManager->SetUserInitialization(new MyPhysicsList());
//runManager->SetUserInitialization(new QGSP_INCLXX);
//runManager->SetUserInitialization(new FTFP_BERT);
runManager->SetUserInitialization(new QGSP_BERT_HP());
//runManager->SetUserInitialization(new FTFP_INCLXX_HP());
runManager->SetUserInitialization(new MyActionInitialization());
runManager->SetNumberOfThreads(12);
runManager->Initialize();
//ui = new G4UIExecutive(argc, argv);
// for statistics:
//G4UImanager* UI = G4UImanager::GetUIpointer();
//UI->ApplyCommand("/control/execute run.mac");
//ui->SessionStart();
//for graphics
G4UIExecutive* ui = new G4UIExecutive(argc, argv);
G4VisManager *visManager = new G4VisExecutive();
visManager->Initialize();
G4UImanager *UImanager = G4UImanager::GetUIpointer();
UImanager->ApplyCommand("/vis/open OGL");
UImanager->ApplyCommand("/vis/viewer/set/viewpointVector 1 1 1");
UImanager->ApplyCommand("/vis/drawVolume");
UImanager->ApplyCommand("/vis/viewer/set/autoRefresh true");
UImanager->ApplyCommand("/vis/scene/add/trajectories smooth");
ui->SessionStart();
return 0;
}