diff --git a/examples/shadowmappingcascade/shadowmappingcascade.cpp b/examples/shadowmappingcascade/shadowmappingcascade.cpp index 39bdc6cf4..7aaf347bc 100644 --- a/examples/shadowmappingcascade/shadowmappingcascade.cpp +++ b/examples/shadowmappingcascade/shadowmappingcascade.cpp @@ -673,27 +673,27 @@ class VulkanExample : public VulkanExampleBase // Project frustum corners into world space glm::mat4 invCam = glm::inverse(camera.matrices.perspective * camera.matrices.view); - for (uint32_t i = 0; i < 8; i++) { - glm::vec4 invCorner = invCam * glm::vec4(frustumCorners[i], 1.0f); - frustumCorners[i] = invCorner / invCorner.w; + for (uint32_t j = 0; j < 8; j++) { + glm::vec4 invCorner = invCam * glm::vec4(frustumCorners[j], 1.0f); + frustumCorners[j] = invCorner / invCorner.w; } - for (uint32_t i = 0; i < 4; i++) { - glm::vec3 dist = frustumCorners[i + 4] - frustumCorners[i]; - frustumCorners[i + 4] = frustumCorners[i] + (dist * splitDist); - frustumCorners[i] = frustumCorners[i] + (dist * lastSplitDist); + for (uint32_t j = 0; j < 4; j++) { + glm::vec3 dist = frustumCorners[j + 4] - frustumCorners[j]; + frustumCorners[j + 4] = frustumCorners[j] + (dist * splitDist); + frustumCorners[j] = frustumCorners[j] + (dist * lastSplitDist); } // Get frustum center glm::vec3 frustumCenter = glm::vec3(0.0f); - for (uint32_t i = 0; i < 8; i++) { - frustumCenter += frustumCorners[i]; + for (uint32_t j = 0; j < 8; j++) { + frustumCenter += frustumCorners[j]; } frustumCenter /= 8.0f; float radius = 0.0f; - for (uint32_t i = 0; i < 8; i++) { - float distance = glm::length(frustumCorners[i] - frustumCenter); + for (uint32_t j = 0; j < 8; j++) { + float distance = glm::length(frustumCorners[j] - frustumCenter); radius = glm::max(radius, distance); } radius = std::ceil(radius * 16.0f) / 16.0f;