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Makefile.old
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Makefile.old
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#Generated by VisualGDB project wizard.
#Note: VisualGDB will automatically update this file when you add new sources to the project.
#All other changes you make in this file will be preserved.
#Visit http://visualgdb.com/makefiles for more details
#VisualGDB: AutoSourceFiles #<--- remove this line to disable auto-updating of SOURCEFILES and EXTERNAL_LIBS
TARGETNAME := HelloCubes
#TARGETTYPE can be APP, STATIC or SHARED
TARGETTYPE := APP
to_lowercase = $(subst A,a,$(subst B,b,$(subst C,c,$(subst D,d,$(subst E,e,$(subst F,f,$(subst G,g,$(subst H,h,$(subst I,i,$(subst J,j,$(subst K,k,$(subst L,l,$(subst M,m,$(subst N,n,$(subst O,o,$(subst P,p,$(subst Q,q,$(subst R,r,$(subst S,s,$(subst T,t,$(subst U,u,$(subst V,v,$(subst W,w,$(subst X,x,$(subst Y,y,$(subst Z,z,$1))))))))))))))))))))))))))
CONFIG ?= DEBUG
CONFIGURATION_FLAGS_FILE := $(call to_lowercase,$(CONFIG)).mak
include $(CONFIGURATION_FLAGS_FILE)
#LINKER_SCRIPT defined inside the configuration file (e.g. debug.mak) should override any linker scripts defined in shared .mak files
CONFIGURATION_LINKER_SCRIPT := $(LINKER_SCRIPT)
include $(ADDITIONAL_MAKE_FILES)
ifneq ($(CONFIGURATION_LINKER_SCRIPT),)
LINKER_SCRIPT := $(CONFIGURATION_LINKER_SCRIPT)
endif
ifneq ($(LINKER_SCRIPT),)
LDFLAGS += -T$(LINKER_SCRIPT)
endif
ifeq ($(BINARYDIR),)
error:
$(error Invalid configuration, please check your inputs)
endif
SOURCEFILES := HelloCubes.cpp ShipModel.cpp Source/Camera.cpp Source/CubeModel.cpp Source/Game.cpp Source/Graphics.cpp Source/MyFiles.cpp Source/ObjectModel.cpp Source/ShaderManager.cpp TinyObjectLoader.cpp
EXTERNAL_LIBS :=
EXTERNAL_LIBS_COPIED := $(foreach lib, $(EXTERNAL_LIBS),$(BINARYDIR)/$(notdir $(lib)))
CFLAGS += $(COMMONFLAGS)
CXXFLAGS += $(COMMONFLAGS)
ASFLAGS += $(COMMONFLAGS)
LDFLAGS += $(COMMONFLAGS)
CFLAGS += $(addprefix -I,$(INCLUDE_DIRS))
CXXFLAGS += $(addprefix -I,$(INCLUDE_DIRS))
CFLAGS += $(addprefix -D,$(PREPROCESSOR_MACROS))
CXXFLAGS += $(addprefix -D,$(PREPROCESSOR_MACROS))
ASFLAGS += $(addprefix -D,$(PREPROCESSOR_MACROS))
CXXFLAGS += $(addprefix -framework ,$(MACOS_FRAMEWORKS))
CFLAGS += $(addprefix -framework ,$(MACOS_FRAMEWORKS))
LDFLAGS += $(addprefix -framework ,$(MACOS_FRAMEWORKS))
LDFLAGS += $(addprefix -L,$(LIBRARY_DIRS))
ifeq ($(GENERATE_MAP_FILE),1)
LDFLAGS += -Wl,-Map=$(BINARYDIR)/$(basename $(TARGETNAME)).map
endif
LIBRARY_LDFLAGS = $(addprefix -l,$(LIBRARY_NAMES))
ifeq ($(IS_LINUX_PROJECT),1)
RPATH_PREFIX := -Wl,--rpath='$$ORIGIN/../
LIBRARY_LDFLAGS += $(EXTERNAL_LIBS)
LIBRARY_LDFLAGS += -Wl,--rpath='$$ORIGIN'
LIBRARY_LDFLAGS += $(addsuffix ',$(addprefix $(RPATH_PREFIX),$(dir $(EXTERNAL_LIBS))))
ifeq ($(TARGETTYPE),SHARED)
CFLAGS += -fPIC
CXXFLAGS += -fPIC
ASFLAGS += -fPIC
LIBRARY_LDFLAGS += -Wl,-soname,$(TARGETNAME)
endif
ifneq ($(LINUX_PACKAGES),)
PACKAGE_CFLAGS := $(foreach pkg,$(LINUX_PACKAGES),$(shell pkg-config --cflags $(pkg)))
PACKAGE_LDFLAGS := $(foreach pkg,$(LINUX_PACKAGES),$(shell pkg-config --libs $(pkg)))
CFLAGS += $(PACKAGE_CFLAGS)
CXXFLAGS += $(PACKAGE_CFLAGS)
LIBRARY_LDFLAGS += $(PACKAGE_LDFLAGS)
endif
else
LIBRARY_LDFLAGS += $(EXTERNAL_LIBS)
endif
LIBRARY_LDFLAGS += $(ADDITIONAL_LINKER_INPUTS)
all_make_files := $(firstword $(MAKEFILE_LIST)) $(CONFIGURATION_FLAGS_FILE) $(ADDITIONAL_MAKE_FILES)
ifeq ($(STARTUPFILES),)
all_source_files := $(SOURCEFILES)
else
all_source_files := $(STARTUPFILES) $(filter-out $(STARTUPFILES),$(SOURCEFILES))
endif
source_obj1 := $(all_source_files:.cpp=.o)
source_obj2 := $(source_obj1:.c=.o)
source_obj3 := $(source_obj2:.s=.o)
source_obj4 := $(source_obj3:.S=.o)
source_obj5 := $(source_obj4:.cc=.o)
source_objs := $(source_obj5:.cxx=.o)
all_objs := $(addprefix $(BINARYDIR)/, $(notdir $(source_objs)))
PRIMARY_OUTPUTS :=
ifeq ($(GENERATE_BIN_FILE),1)
PRIMARY_OUTPUTS += $(BINARYDIR)/$(basename $(TARGETNAME)).bin
endif
ifeq ($(GENERATE_IHEX_FILE),1)
PRIMARY_OUTPUTS += $(BINARYDIR)/$(basename $(TARGETNAME)).ihex
endif
ifeq ($(PRIMARY_OUTPUTS),)
PRIMARY_OUTPUTS := $(BINARYDIR)/$(TARGETNAME)
endif
all: $(PRIMARY_OUTPUTS)
$(BINARYDIR)/$(basename $(TARGETNAME)).bin: $(BINARYDIR)/$(TARGETNAME)
$(OBJCOPY) -O binary $< $@
$(BINARYDIR)/$(basename $(TARGETNAME)).ihex: $(BINARYDIR)/$(TARGETNAME)
$(OBJCOPY) -O ihex $< $@
ifneq ($(LINKER_SCRIPT),)
$(BINARYDIR)/$(TARGETNAME): $(LINKER_SCRIPT)
endif
ifeq ($(TARGETTYPE),APP)
$(BINARYDIR)/$(TARGETNAME): $(all_objs) $(EXTERNAL_LIBS)
$(LD) -o $@ $(LDFLAGS) $(START_GROUP) $(all_objs) $(LIBRARY_LDFLAGS) $(END_GROUP)
endif
ifeq ($(TARGETTYPE),SHARED)
$(BINARYDIR)/$(TARGETNAME): $(all_objs) $(EXTERNAL_LIBS)
$(LD) -shared -o $@ $(LDFLAGS) $(START_GROUP) $(all_objs) $(LIBRARY_LDFLAGS) $(END_GROUP)
endif
ifeq ($(TARGETTYPE),STATIC)
$(BINARYDIR)/$(TARGETNAME): $(all_objs)
$(AR) -r $@ $^
endif
-include $(all_objs:.o=.dep)
clean:
ifeq ($(USE_DEL_TO_CLEAN),1)
cmd /C del /S /Q $(BINARYDIR)
else
rm -rf $(BINARYDIR)
endif
$(BINARYDIR):
mkdir $(BINARYDIR)
#VisualGDB: FileSpecificTemplates #<--- VisualGDB will use the following lines to define rules for source files in subdirectories
$(BINARYDIR)/%.o : %.cpp $(all_make_files) |$(BINARYDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/%.o : %.c $(all_make_files) |$(BINARYDIR)
$(CC) $(CFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/%.o : %.S $(all_make_files) |$(BINARYDIR)
$(CC) $(CFLAGS) $(ASFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/%.o : %.s $(all_make_files) |$(BINARYDIR)
$(CC) $(CFLAGS) $(ASFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/%.o : %.cc $(all_make_files) |$(BINARYDIR)
$(CC) $(CFLAGS) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/%.o : %.cxx $(all_make_files) |$(BINARYDIR)
$(CC) $(CFLAGS) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
#VisualGDB: GeneratedRules #<--- All lines below are auto-generated. Remove this line to suppress auto-generation of file rules.
$(BINARYDIR)/Camera.o : Source/Camera.cpp $(all_make_files) |$(BINARYDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/CubeModel.o : Source/CubeModel.cpp $(all_make_files) |$(BINARYDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/Game.o : Source/Game.cpp $(all_make_files) |$(BINARYDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/Graphics.o : Source/Graphics.cpp $(all_make_files) |$(BINARYDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/MyFiles.o : Source/MyFiles.cpp $(all_make_files) |$(BINARYDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/ObjectModel.o : Source/ObjectModel.cpp $(all_make_files) |$(BINARYDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)
$(BINARYDIR)/ShaderManager.o : Source/ShaderManager.cpp $(all_make_files) |$(BINARYDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@ -MD -MF $(@:.o=.dep)