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HelloCubes.vcxproj
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HelloCubes.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|VisualGDB">
<Configuration>Debug</Configuration>
<Platform>VisualGDB</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|VisualGDB">
<Configuration>Release</Configuration>
<Platform>VisualGDB</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{18A530C6-FEB7-4E92-B8C3-24CFAD044004}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakeIncludeSearchPath>$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0002\include;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0002\include\interface\vcos\pthreads;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0002\include\interface;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0002\include\interface\vmcs_host\linux;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0003\include\c++\6;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0003\include\arm-linux-gnueabihf\c++\6;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0003\include\c++\6\backward;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0004\include;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0006\include;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0005\include-fixed;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0003\include\arm-linux-gnueabihf;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.23\0003\include;Headers;$(ProjectDir);$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<NMakeForcedIncludes>$(ProjectDir)\gcc_Debug.h;$(VISUALGDB_DIR)\gcc_compat.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakeBuildCommandLine>"$(VISUALGDB_DIR)\VisualGDB.exe" /build "$(ProjectPath)" "/solution:$(SolutionPath)" "/config:$(Configuration)" "/platform:$(Platform)"</NMakeBuildCommandLine>
<NMakeCleanCommandLine>"$(VISUALGDB_DIR)\VisualGDB.exe" /clean "$(ProjectPath)" "/solution:$(SolutionPath)" "/config:$(Configuration)" "/platform:$(Platform)"</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>"$(VISUALGDB_DIR)\VisualGDB.exe" /rebuild "$(ProjectPath)" "/solution:$(SolutionPath)" "/config:$(Configuration)" "/platform:$(Platform)"</NMakeReBuildCommandLine>
<NMakeOutput>$(ProjectDir)HelloCubes-Debug.vgdbsettings</NMakeOutput>
<IncludePath />
<ReferencePath />
<LibraryPath />
<NMakePreprocessorDefinitions>__VisualGDB_CFG_Debug;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakeIncludeSearchPath>$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.21\0000\include\c++\4.9;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.21\0000\include\arm-linux-gnueabihf\c++\4.9;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.21\0000\include\c++\4.9\backward;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.21\0001\include;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.21\0003\include;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.21\0002\include-fixed;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.21\0000\include\arm-linux-gnueabihf;$(LOCALAPPDATA)\VisualGDB\RemoteSourceCache\192.168.178.21\0000\include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<NMakeForcedIncludes>$(ProjectDir)\gcc_Release.h;$(VISUALGDB_DIR)\gcc_compat.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakePreprocessorDefinitions>__VisualGDB_CFG_Release;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>"$(VISUALGDB_DIR)\VisualGDB.exe" /build "$(ProjectPath)" "/solution:$(SolutionPath)" "/config:$(Configuration)" "/platform:$(Platform)"</NMakeBuildCommandLine>
<NMakeCleanCommandLine>"$(VISUALGDB_DIR)\VisualGDB.exe" /clean "$(ProjectPath)" "/solution:$(SolutionPath)" "/config:$(Configuration)" "/platform:$(Platform)"</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>"$(VISUALGDB_DIR)\VisualGDB.exe" /rebuild "$(ProjectPath)" "/solution:$(SolutionPath)" "/config:$(Configuration)" "/platform:$(Platform)"</NMakeReBuildCommandLine>
<NMakeOutput>$(ProjectDir)HelloCubes-Release.vgdbsettings</NMakeOutput>
<IncludePath />
<ReferencePath />
<LibraryPath />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|VisualGDB'">
<ToolchainID>com.sysprogs.toolchain.default-gcc</ToolchainID>
<ToolchainVersion />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|VisualGDB'">
<ToolchainID>com.sysprogs.toolchain.default-gcc</ToolchainID>
<ToolchainVersion />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|VisualGDB'">
<ClCompile>
<Optimization>O0</Optimization>
<VerboseMode>true</VerboseMode>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="HelloCubes.cpp" />
<ClCompile Include="Source\Camera.cpp" />
<ClCompile Include="Source\CubeModel.cpp" />
<ClCompile Include="Source\Game.cpp" />
<ClCompile Include="Source\Graphics.cpp" />
<ClCompile Include="Source\MyFiles.cpp" />
<ClCompile Include="Source\ObjectModel.cpp" />
<ClCompile Include="Source\ShaderManager.cpp" />
<ClCompile Include="Source\ShipModel.cpp" />
<ClCompile Include="Source\TinyObjectLoader.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="debug.mak" />
<None Include="Makefile" />
<None Include="release.mak" />
<None Include="Resources\Models\brian_01.mtl" />
<None Include="Resources\Models\brian_02.mtl" />
<None Include="Resources\Models\brian_03.mtl" />
<None Include="Resources\Shaders\fshad1.fsh" />
</ItemGroup>
<ItemGroup>
<Image Include="Resources\Models\brian_01.png" />
<Image Include="Resources\Models\brian_01_em.png" />
<Image Include="Resources\Models\brian_02.png" />
<Image Include="Resources\Models\brian_02_em.png" />
<Image Include="Resources\Models\brian_03.png" />
<Image Include="Resources\Models\brian_03_em.png" />
<Image Include="Resources\Textures\Harvey2" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="Resources\Shaders\vshad1.vsh" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Headers\Camera.h" />
<ClInclude Include="Headers\CubeModel.h" />
<ClInclude Include="Headers\Game.h" />
<ClInclude Include="Headers\Graphics.h" />
<ClInclude Include="Headers\MyFiles.h" />
<ClInclude Include="Headers\ObjectModel.h" />
<ClInclude Include="Headers\ShaderManager.h" />
<ClInclude Include="Headers\ShipModel.h" />
<ClInclude Include="Headers\stb_image.h" />
<ClInclude Include="Headers\tiny_obj_loader.h" />
</ItemGroup>
<ItemGroup>
<Object Include="Resources\Models\brian_01.obj" />
<Object Include="Resources\Models\brian_02.obj" />
<Object Include="Resources\Models\brian_03.obj" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>