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TikTakToeSubProtocol.cpp
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/*
* TikTakToe - a demo game using the snode.c framework
* Copyright (C) 2020, 2021, 2022, 2023 Volker Christian <[email protected]>
* Copyright (C) 2021 Ertug Obalar, Jens Patzelt and Milad Tousi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TikTakToeSubProtocol.h"
#include "TikTakToeGameModel.h"
#include "config.h"
#include <cmath>
#include <cstring>
#include <log/Logger.h>
#include <map>
#include <nlohmann/json.hpp>
// IWYU pragma: no_include <nlohmann/json_fwd.hpp>
TikTakToeSubProtocol::TikTakToeSubProtocol(web::websocket::SubProtocolContext* subProtocolContext,
const std::string& name,
TikTakToeGameModel& gameModel)
: web::websocket::server::SubProtocol(subProtocolContext, name, PING_INTERVAL, MAX_FLYING_PINGS)
, gameModel(gameModel) {
}
void TikTakToeSubProtocol::onConnected() {
VLOG(0) << "TikTakToe connected:";
if (gameModel.numPlayers < 2) {
nlohmann::json json;
json["board"] = gameModel.board;
json["score"] = gameModel.score;
json["state"] = gameModel.state;
json["winner"] = gameModel.winner;
json["leader"] = gameModel.players[gameModel.whosNext];
json["player"] = gameModel.players[gameModel.numPlayers++];
sendMessage(json.dump());
activePlayer = true;
VLOG(0) << "JSON: " << json.dump();
} else {
sendClose();
VLOG(0) << "sendClose";
}
}
void TikTakToeSubProtocol::onMessageStart([[maybe_unused]] int opCode) {
}
void TikTakToeSubProtocol::onMessageData(const char* junk, std::size_t junkLen) {
data += std::string(junk, junkLen);
}
void TikTakToeSubProtocol::onMessageEnd() {
nlohmann::json action = nlohmann::json::parse(data);
VLOG(0) << "Action dump: " << action.dump();
if (action["type"] == "move") {
gameModel.playersMove(action["player"], action["cell"]);
nlohmann::json message = gameModel.updateClientState();
sendBroadcast(message.dump());
VLOG(0) << "SendMessage Dump: " << message.dump();
} else if (action["type"] == "reset") {
gameModel.resetBoard();
nlohmann::json message = gameModel.updateClientState();
sendBroadcast(message.dump());
VLOG(0) << "SendMessage Dump: " << message.dump();
}
data.clear();
}
void TikTakToeSubProtocol::onMessageError(uint16_t errnum) {
VLOG(0) << "TikTakToe: Message error: " << errnum;
}
void TikTakToeSubProtocol::onDisconnected() {
VLOG(0) << "TikTakToe: disconnected:";
if (activePlayer) {
gameModel.numPlayers--;
if (gameModel.numPlayers == 0) {
gameModel.resetBoard();
}
}
}
bool TikTakToeSubProtocol::onSignal(int signum) {
VLOG(0) << "TikTakToe: exit:";
LOG(INFO) << "SubProtocol 'TikTakTop' exit doe to '" << strsignal(signum) << "' (SIG" << sigabbrev_np(signum) << " = " << signum << ")";
return true;
}