From 5b4d63c412c59f6acc1beb40c471dd636b8d4cb7 Mon Sep 17 00:00:00 2001 From: SDraw Date: Sun, 28 May 2023 13:00:35 +0000 Subject: [PATCH] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 9ba9e00..e9de6d4 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,8 @@ Scripting approach is kept very close to Unity's CSharp scripting. That means me * Import it into your world project * Add `LuaScript` component to your GameObject(s) # Scripting documentation -Visit [wiki pages](../../wiki) for in-depth information about scripting state and usage. +Visit [wiki pages](../../wiki) for in-depth information about scripting state and usage. +Project uses pre-built Lua 5.4.2 from [LuaBinaries](https://luabinaries.sourceforge.net). # Why? Me when waiting for official game scripting: [link](https://www.youtube.com/watch?v=a6zKohQnFJk)