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Implement MSAA #25

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qzed opened this issue Dec 28, 2016 · 1 comment
Open

Implement MSAA #25

qzed opened this issue Dec 28, 2016 · 1 comment

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@qzed
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qzed commented Dec 28, 2016

Implement Multi-Sample Anti Aliasing. This requires changes in:

  • The default frame-buffer to allow MSAA for overlays,
  • PreRenderedTileProvider to allow MSAA for pre-rendered tiles,
  • TileBasedVisualizer to allow MSAA for non-pre-rendered tiles (this is superfluous when used with anti-aliased pre-rendered tiles, so this would be more of a nice-to-have feature).
@qzed qzed self-assigned this Dec 28, 2016
@dominicparga
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MSAA can be changed in video games' graphic options. We could add such options to the preferences in the main-ui.

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