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glTF map polygons might result in broken surfaces #954

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RobertBeckebans opened this issue Dec 20, 2024 · 1 comment
Open

glTF map polygons might result in broken surfaces #954

RobertBeckebans opened this issue Dec 20, 2024 · 1 comment
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@RobertBeckebans
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Testmap:
mod_unittests/blendermaps/dmeat_blockout_doomunits1.glb

Result:
rbdoom-3-bfg-20241220-213200-001

@RobertBeckebans
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Another issue is that cracks can appear by dmap generated surfaces that aren't even part of the worldspawn entity:

rbdoom-3-bfg-20241220-221609-003

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