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chess

An ongoing project to create a chess engine that I can't beat.

  • game implementation

    • create board

      • what is best way to create board
      • how to represent light vs dark squares, or is that necessary on the back end
    • create pieces

      • pawn
      • knight
      • bishop
      • rook
    • is move valid?

      • king unable to move through check
      • pieces unable to move over each other w exception of knight
      • special cases
        • castling
        • en passant
    • check for win conditions

      • stalemate
      • draw
      • checkmate
  • implementing a gui

  • additional features to implement

    • optional timed game
    • move log and ability to save games
    • new game function
  • connecting to outside data sets

    • is there an opening library?
    • famous saved games
  • simple chess AI

    • move generation
    • board evaluation
    • minimax
    • alpha and beta pruning