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Releases: Roadhog360/Et-Futurum-Requiem

Et Futurum Requiem 2.1.0

01 Apr 07:50
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Items Added:

  • Suspicious stew
    • Same NBT structure as vanilla
  • Sweet berries
  • Copper Ingot

Blocks added:

  • Sweet berry bush
  • Glazed Terracotta
    • Comes in all 16 dye colours
    • Thanks to AstroTibs for allowing me to use his Glazed Terracotta from Village Names!
  • Copper block
    • Oxidation is fully implemented
    • Can be de-waxed and de-oxidized using an axe, can be waxed using wax, or slimeballs if no mod introduces wax
    • Comes with a cut variation too
    • The normal recipe is 4:1, but you can change it to 9:1
  • Deepslate
    • All vanilla ores and copper ore now has a deepslate version
    • Deepslate ores try to copy the block properties of the base block, and ore dictionary entries
    • If a mod author wants to create their own deepslate ore, all they have to do is extend their block class from BlockDeepslateOre, and it'll generate in the world, have all properties copied and OreDict if you simply pass the base block as an argument in its constructor
    • Generates in layers y<22 by default but has many config options, including one for patches like how granite/diorite/andesite generates
  • Tuff
    • Generates in the same y values deepslate does

Entities added:

  • Brown mooshroom
    • Can be fed a flower and milked for suspicious stew
    • Appears when a Mooshroom is struck by lightning
    • Currently does not have a 1/1024 chance of appearing when two regular mooshrooms breed

World:

  • Fossils
    • They do not rotate

Bug Fixes:

  • Items in barrel GUI no longer have a small delay before appearing
  • Fixed an issue where the mod potentially would not work on MacOS and Linux
  • Fixed an issue where interpolated textures would sometimes appear incorrectly when loading a resource pack
  • Fixed world decorators running on superflats with decorators disabled
  • Fixed several severe worldgen bugs that could cause lag or even crashes
  • Fixed flower gen causing crashes in modded dimensions where the void is exposed, and the flower gen code creating garbage blocks when flowers are turned off

Other/Tweaks:

  • Tweaked the way "new" tile entities work. Turning off tile replacements but keeping the options for the tile entities enabled will now convert the tile entities back to the vanilla blocks.

Et Futurum Requiem 2.1.0 Release Candidate 2

28 Mar 08:40
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All commits from March 26 2021 to the first commit on March 28 2021 are included, as well as all of the commits from the previous snapshots. This is a hotfix to patch some critical errors in the previous release.

Et Futurum Requiem 2.1.0 Release Candidate 1

28 Mar 08:38
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Old snapshot release. Changes from commits March 12 2021 to some of the stuff in the first March 26 2021 commit are included.

Et Futurum Requiem 2.1.0 Snapshot 1

17 Mar 08:15
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Pre-release

Check commits from February 5, 2021 to March 17, 2021

Et Futurum Requiem 2.0.2

02 Feb 18:57
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Roadhog360:
Added new config category for world-generation related stuff
Added config option for extra F3+H tooltips
Added config option for ocean monuments generation
Fixed skin type detection, to use the Mojang API
Remove /setPlayerModel command as it is no longer needed

jss2a98aj:
Fixed crash with some double slabs

Et Futurum Requiem 2.0.1

01 Feb 21:28
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Bug fixes:
Fixed boot loop with UpToDate and Netherlicious
Fixed issue where all Netherite tools would use the helmet durability if overridden
Fixed Netherite scrap being registered as NuggetNetherite in OreDictionary
Removed the spawn egg item, default spawn eggs are used instead now

Et Futurum Requiem Pilot Untitled Hotfix

30 Jan 01:39
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Fixes some issues with barrier particles and sound events

Et Futurum Requiem Release Pilot

29 Jan 22:25
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The pilot release of Et Futurum.

KryptonCaptain's Changes:
Added prismarine slab/stairs
Added wood variant buttons, pressure plates and trapdoors
Added stripped logs and bark variants
Changed some vanilla lang strings in en_US to match u1.13
Changed magma block to melt ice directly above it
Added strays, husks
Fixed recipe handler for tipped arrows not passing on potion level of lingering potion used to craft it
Added tooltip to tipped arrows to show potion info
Strays now fire slowness arrows
Totem of undying
Added red nether bricks

jss' changes:
Fix vanilla wooden door Ore Dictionary registration
Fix mutton not being disabled when turned off
Laid down much of the groundwork needed to help Roadhog360's changes

Roadhog360's changes:
Added iron nugget
Added Netherite gear, ancient debris and scraps
Added wood trapdoors
Added lanterns
Added the smoker and blast furnace
Added furnace crackle sounds
Added cracked, chiseled nether bricks
Added new block sounds
Added some new misc sounds like rain, chests etc
Added an option to make hoes mine certain blocks (currently cannot configure what it mines, options are planned)
Added Nether gold ore
Added blue ice
Added hay bale fall damage options
Added smooth sandstone, red sandstone and quartz
Added quartz bricks
Added wither rose, cornflower and lily of the valley and their dyes, and brown dye
Added Nether ambience (Compatibility with Netherlicious)
Rewrote slab code to be more in line with vanilla. (This might mess up some old Et Futurum slabs, sorry!)
Fixed damage hearts ignoring the protection of the target
Fixed roses not being pottable

Et Futurum Requiem Release Candidate 2

28 Jan 19:32
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Pre-release

Fixes bugs from the previous version

Works on the server

Et Futurum Requiem Release Candidate 1

26 Jan 20:44
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Pre-release
2.0.0-rc1

Flower generation, fixed some name errors, corrected soulsand valley …