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Manage depth of layout #5

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RignonNoel opened this issue Feb 2, 2018 · 0 comments
Open

Manage depth of layout #5

RignonNoel opened this issue Feb 2, 2018 · 0 comments

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@RignonNoel
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Actually :

  • we create a big render of the map and we display it
  • we create a new Entity for all object create in the TMX file and we display it
  • The map id display under the characters just because the map is added in the system before

With this actual implementation we have some problem :

  • Character can't go under a tree, he's ALWAYS visible
  • We can't know if the player need to walk on or under the object (a tree or a flower for example)

We need to refactor the map render

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