diff --git a/src/game/camera.c b/src/game/camera.c index 4e8593af..c73b633c 100644 --- a/src/game/camera.c +++ b/src/game/camera.c @@ -3066,7 +3066,7 @@ void update_camera(struct Camera *c) { gCamera = c; update_camera_hud_status(c); - if (c->cutscene == 0) { + /*if (c->cutscene == 0) { // Only process R_TRIG if 'fixed' is not selected in the menu if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) { if (gPlayer1Controller->buttonPressed & R_TRIG) { @@ -3078,7 +3078,7 @@ void update_camera(struct Camera *c) { } } play_sound_if_cam_switched_to_lakitu_or_mario(); - } + }*/ // Initialize the camera sStatusFlags &= ~CAM_FLAG_FRAME_AFTER_CAM_INIT; diff --git a/src/game/hud.c b/src/game/hud.c index 7b24f74a..25d19dde 100644 --- a/src/game/hud.c +++ b/src/game/hud.c @@ -639,7 +639,7 @@ void render_hud(void) { if (hudDisplayFlags & HUD_DISPLAY_FLAG_CAMERA_AND_POWER) { render_hud_power_meter(); - render_hud_camera_status(); + //render_hud_camera_status(); } if (hudDisplayFlags & HUD_DISPLAY_FLAG_TIMER) {