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I am trying to build a mix material by combining two luminous materials. The mix material works flawlessly when I use standard materials, I can see them being mixed based on the texture assigned to "map_factor" parameter. However, when I plug a luminous material into the mix the renderer throws an access violation exception.
Unfortunately support for Luminous in the MixMaterial is currently buggy. Actually, the whole MixMaterial is an unofficial feature (no documentation and also no testing).
It looks like you are mainly interested in texturing the emission. This will be slow with Mix in any case, we rather like to extend Lumious (and Principled) to directly support a texture for emission; a prototype exists, but finishing this will still take some time.
Hi,
I am trying to build a mix material by combining two luminous materials. The mix material works flawlessly when I use standard materials, I can see them being mixed based on the texture assigned to "map_factor" parameter. However, when I plug a luminous material into the mix the renderer throws an access violation exception.
Here is a sample:
Any ideas on how to make a partially luminous material?
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