-
-
Notifications
You must be signed in to change notification settings - Fork 82
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Granblue Fantasy's Crash Handler Unexpectedly Boots Reloaded] #374
Comments
Strangely, I'm not really sure as to why the Steam Error Reporter has Reloaded injected into it. Unless you specifically put an ASI Loader there. Only case I can think of is you have Safe DLL search mode turned off in registry so it prioritises current folder over the windows folder. And because the game process is presumably starting the crash handler, it didn't update the current working directory so it can see the loader DLL. Try running the loader without any mods. If the issues do not persist, you should close this issue and instead report to the relevant mod repositories. If the issues are not caused by the loader itself, I suggest trying different mod configurations to see what happens, namely:
Make sure your game folder is clean. I assume Manager still edits game folder, which is something no R2 mod should really be doing. |
I've been running into this issue for ever since I started to use Reloaded II for Relink too. It occurs during exit or when matchmaking fails (e.g., steam is offline). I don't have safe DLL registry entry in the location mentioned in MSDN. |
I think the caveat is the game is starting the error reporter with a working directory of It's still a bit weird that an ASI Loader is being ran with the error reporter. I'm not really sure why. A listing of file names in the error reporter and granblue folder might help. Maybe check the folder the error reporter itself is contained in. The DLL Names that the loader can be deployed as are listed here: Reloaded-II/source/Reloaded.Mod.Launcher.Lib/Utility/AsiLoaderDeployer.cs Lines 222 to 229 in b845d26
|
Thanks for the prompt response - here's a file list for the error reporter exe's folder and granblue relink's folder: Steam folder:
Relink's folder:
As far as I can tell, none of the DLL names the ASI loader are looking for are present in the steamerrorreporter64 folder. I think your theory is true, but then it's weird that only me and the other person reported this issue. |
|
Edit: Comment above mine disappeared on my end, quoting it for convenience
Deleting either one of them no longer loads any mod when launched directly from Steam. No, installing an ASI Loader should never be a prerequisite unless there's a really good reason you need it. I think the game is experiencing some silent error, running the crash reporter with the current directory being the game directory, and because the current directory is set to game directory, the ASI Loader is kicking in. |
CC. @Nenkai Consider writing some code to stop the game from running the Crash Reporter if possible. Ideally you shouldn't crash in the first place, however, it's best we also don't report crashes on modded copies to the devs. It might make their life a bit harder. |
Describe the Bug
When I click "Launch Application" through Reload program panel, it gets stuck at the injection progress forever, but when I start the game through Steam, I can successfully enter the game with all mods loaded properly.
However during playing the modded game, this error message suddenly pops up after every few minutes, causing the game to become unresponsive for 5 to 10 seconds while the injection progress restarts, and then the game returns to normal, and again.
To Reproduce
Start the modded game from steam
Expected Behaviour
No exceptions during playing
Screenshots
Additional Context
I have another PC with the exact same mods and settings. On that PC, I can launch the game whether through Reload or steam without encountering any errors while playing the modded game.
The text was updated successfully, but these errors were encountered: