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Describe the bug
It has something to do with check randoms being accessed concurrently I believe.
To Reproduce
Steps to reproduce the behavior:
Just load 1.19.2 build of Ecotones (0.8 fork iirc), then create a world. I will crash in a few seconds after loading some terrain.
Expected behavior
Ecotones can run flawlessly with c2me.
Runtime info (please complete the following information):
Describe the bug
It has something to do with check randoms being accessed concurrently I believe.
To Reproduce
Steps to reproduce the behavior:
Just load 1.19.2 build of Ecotones (0.8 fork iirc), then create a world. I will crash in a few seconds after loading some terrain.
Expected behavior
Ecotones can run flawlessly with c2me.
Runtime info (please complete the following information):
Crash reports / logs
https://mclo.gs/1qDwfVT
Checklist
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