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changeAppSettings.sh
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changeAppSettings.sh
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#!/usr/bin/env bash
set -e
AUTO=a
CHANGED=
JAVA_SRC_PATH=project/java
[ -z "$ANDROID_SDK_ROOT" ] && ANDROID_SDK_ROOT="$ANDROID_HOME"
if [ "X$1" = "X-a" ]; then
AUTO=a
shift
fi
if [ "X$1" = "X-v" ]; then
AUTO=v
shift
fi
if [ "X$1" = "X-u" ]; then
CHANGED=1
AUTO=a
shift
fi
if [ "X$1" = "X-h" ]; then
echo "Usage: $0 [-a] [-v] [-u]"
echo " -a: auto-update project files without asking questions, it's the default action"
echo " -v: ask for new version number on terminal"
echo " -u: update AndroidAppSettings.cfg, this may add new config options to it"
exit
fi
if [ "$#" -gt 0 ]; then
echo "Switching build target to $1"
if [ -e project/jni/application/$1 ]; then
rm -f project/jni/application/src
ln -s "$1" project/jni/application/src
else
echo "Error: no app $1 under project/jni/application"
echo "Available applications:"
cd project/jni/application
for f in *; do
if [ -e "$f/AndroidAppSettings.cfg" ]; then
echo "$f"
fi
done
exit 1
fi
shift
fi
source ./AndroidAppSettings.cfg
var=""
if [ -n "${APP_FULL_NAME}" ]; then
echo ${APP_FULL_NAME}
AppFullName="${APP_FULL_NAME}"
CHANGED=1
fi
if [ "$CompatibilityHacks" = y ]; then
SwVideoMode=y
fi
if [ "$SwVideoMode" = "y" ]; then
NeedDepthBuffer=n
NeedStencilBuffer=n
NeedGles2=n
NeedGles3=n
fi
if [ "$AppUsesJoystick" != "y" ]; then
AppUsesSecondJoystick=n
fi
MenuOptionsAvailable=
for FF in Menu MenuMisc MenuMouse MenuKeyboard ; do
MenuOptionsAvailable1=`grep 'extends Menu' $JAVA_SRC_PATH/Settings$FF.java | sed "s/.* class \(.*\) extends .*/Settings$FF.\1/" | tr '\n' ' '`
MenuOptionsAvailable="$MenuOptionsAvailable $MenuOptionsAvailable1"
done
FirstStartMenuOptionsDefault='new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()'
if [ -z "$CompatibilityHacksForceScreenUpdate" ]; then
CompatibilityHacksForceScreenUpdate=$CompatibilityHacks
fi
if [ -z "$CompatibilityHacksForceScreenUpdateMouseClick" ]; then
CompatibilityHacksForceScreenUpdateMouseClick=n
fi
if [ -z "$TouchscreenKeysTheme" ]; then
TouchscreenKeysTheme=2
fi
if [ -z "$AppVersionCode" -o "-$AUTO" != "-a" ]; then
echo
echo -n "Application version code (integer) ($AppVersionCode): "
read var
if [ -n "$var" ] ; then
AppVersionCode="$var"
CHANGED=1
fi
fi
if [ -z "$AppVersionName" -o "-$AUTO" != "-a" ]; then
echo
echo -n "Application user-visible version name (string) ($AppVersionName): "
read var
if [ -n "$var" ] ; then
AppVersionName="$var"
CHANGED=1
fi
fi
if [ -z "$ResetSdlConfigForThisVersion" -o "-$AUTO" != "-a" ]; then
echo
echo -n "Reset SDL config when updating application to the new version (y) / (n) ($ResetSdlConfigForThisVersion): "
read var
if [ -n "$var" ] ; then
ResetSdlConfigForThisVersion="$var"
CHANGED=1
fi
fi
if [ "-$AUTO" != "-a" ]; then
echo
echo -n "Delete application data files when upgrading (specify file/dir paths separated by spaces): ($DeleteFilesOnUpgrade): "
read var
if [ -n "$var" ] ; then
DeleteFilesOnUpgrade="$var"
CHANGED=1
fi
fi
# Compatibility - if RedefinedKeysScreenGestures is empty, copy keycodes from RedefinedKeysScreenKb
KEY2=0
if [ -z "$RedefinedKeysScreenGestures" ] ; then
RedefinedKeysScreenGestures="$(
for KEY in $RedefinedKeysScreenKb; do
if [ $KEY2 -ge 6 ] && [ $KEY2 -le 9 ]; then
echo -n $KEY ' '
fi
KEY2=$(expr $KEY2 '+' 1)
done
)"
RedefinedKeysScreenKb="$(
for KEY in $RedefinedKeysScreenKb; do
if [ $KEY2 -lt 6 ] || [ $KEY2 -gt 9 ]; then
echo -n $KEY ' '
fi
KEY2=$(expr $KEY2 '+' 1)
done
)"
fi
if [ -n "$CHANGED" ]; then
cat /dev/null > AndroidAppSettings.cfg
cat <<EOF >./AndroidAppSettings.cfg
# The application settings for Android libSDL port
# Specify application name (e.x. My Application)
AppName="$AppName"
# Specify reversed site name of application (e.x. com.mysite.myapp)
AppFullName=$AppFullName
# Application version code (integer)
AppVersionCode=$AppVersionCode
# Application user-visible version name (string)
AppVersionName="$AppVersionName"
# Specify path to download application data in zip archive in the form "Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir -
# these files are put inside .apk package by the build system
# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file
# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345'
# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR")
# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
AppDataDownloadUrl="$AppDataDownloadUrl"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=$ResetSdlConfigForThisVersion
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="$DeleteFilesOnUpgrade"
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\\\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
ReadmeText='$ReadmeText' | sed 's/\\\\n/\\\\\\\\n/g'
# libSDL version to use (1.2/2)
LibSdlVersion=$LibSdlVersion
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=$ScreenOrientation
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=$VideoDepthBpp
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedDepthBuffer=$NeedDepthBuffer
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedStencilBuffer=$NeedStencilBuffer
# Use GLES 2.x context
# you need this option only if you're developing 3-d app (y) or (n)
NeedGles2=$NeedGles2
# Use GLES 3.x context
# you need this option only if you're developing 3-d app (y) or (n)
NeedGles3=$NeedGles3
# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
UseGl4es=$UseGl4es
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
SwVideoMode=$SwVideoMode
# Application video output will be resized to fit into native device screen (y)/(n)
SdlVideoResize=$SdlVideoResize
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
SdlVideoResizeKeepAspect=$SdlVideoResizeKeepAspect
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=$InhibitSuspend
# Create Android service, so the app is less likely to be killed while in background
CreateService=$CreateService
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
CompatibilityHacksForceScreenUpdate=$CompatibilityHacksForceScreenUpdate
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
# force screen update by moving mouse cursor a little after each click (y) or (n)
CompatibilityHacksForceScreenUpdateMouseClick=$CompatibilityHacksForceScreenUpdateMouseClick
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=$CompatibilityHacksStaticInit
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
CompatibilityHacksTextInputEmulatesHwKeyboard=$CompatibilityHacksTextInputEmulatesHwKeyboard
# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y
# 0 or empty - standard Android keyboard
# 1 - Simple QWERTY keyboard, no function keys, no arrow keys
# 2 - Commodore 64 keyboard
# 3 - Amiga keyboard
# 4 - Atari800 keyboard
TextInputKeyboard=$TextInputKeyboard
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
CompatibilityHacksPreventAudioChopping=$CompatibilityHacksPreventAudioChopping
# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
CompatibilityHacksAppIgnoresAudioBufferSize=$CompatibilityHacksAppIgnoresAudioBufferSize
# Hack for VCMI: preload additional shared libraries before aplication start
CompatibilityHacksAdditionalPreloadedSharedLibraries="$CompatibilityHacksAdditionalPreloadedSharedLibraries"
# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
CompatibilityHacksSlowCompatibleEventQueue=$CompatibilityHacksSlowCompatibleEventQueue
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
CompatibilityHacksProperUsageOfSDL_UpdateRects=$CompatibilityHacksProperUsageOfSDL_UpdateRects
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse=$AppUsesMouse
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
AppNeedsTwoButtonMouse=$AppNeedsTwoButtonMouse
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
# If you disable it, swiping with two fingers will send mouse wheel events
RightMouseButtonLongPress=$RightMouseButtonLongPress
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=$ShowMouseCursor
# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
ScreenFollowsMouse=$ScreenFollowsMouse
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=$GenerateSubframeTouchEvents
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=$ForceRelativeMouseMode
# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
AppNeedsArrowKeys=$AppNeedsArrowKeys
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
FloatingScreenJoystick=$FloatingScreenJoystick
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput=$AppNeedsTextInput
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
# This will disable AppNeedsArrowKeys option
AppUsesJoystick=$AppUsesJoystick
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
AppUsesSecondJoystick=$AppUsesSecondJoystick
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
AppUsesThirdJoystick=$AppUsesThirdJoystick
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
AppUsesAccelerometer=$AppUsesAccelerometer
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
AppUsesGyroscope=$AppUsesGyroscope
# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
AppUsesOrientationSensor=$AppUsesOrientationSensor
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
MoveMouseWithGyroscope=$MoveMouseWithGyroscope
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=$AppUsesMultitouch
# Application records audio (it will use any available source, such a s microphone)
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
# This option will add additional permission to Android manifest (y)/(n)
AppRecordsAudio=$AppRecordsAudio
# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)
AccessSdCard=$AccessSdCard
# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n)
ReadObbFile=$ReadObbFile
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
AccessInternet=$AccessInternet
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode=$ImmersiveMode
# Draw in the display cutout area. (y) / (n)
DrawInDisplayCutout=$DrawInDisplayCutout
# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
HideSystemMousePointer=$HideSystemMousePointer
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
# This option is reported to be buggy, sometimes failing to restore video state
NonBlockingSwapBuffers=$NonBlockingSwapBuffers
# Redefine common hardware keys to SDL keysyms
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
RedefinedKeys="$RedefinedKeys"
# Number of virtual keyboard keys - currently 12 keys is the maximum
AppTouchscreenKeyboardKeysAmount=$AppTouchscreenKeyboardKeysAmount
# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right
RedefinedKeysScreenGestures="$RedefinedKeysScreenGestures"
# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum
RedefinedKeysScreenKb="$RedefinedKeysScreenKb"
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
RedefinedKeysScreenKbNames="$RedefinedKeysScreenKbNames"
# On-screen keys theme
# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
# 1 = Simple Theme by Beholder (white, with cross joystick)
# 2 = Sun by Sirea (yellow, with round joystick)
# 3 = Keen by Gerstrong (multicolor, with round joystick)
# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
# 5 = GameBoy from RetroArch
# 6 = PlayStation from RetroArch
# 7 = SuperNintendo from RetroArch
# 8 = DualShock from RetroArch
# 9 = Nintendo64 from RetroArch
TouchscreenKeysTheme=$TouchscreenKeysTheme
# Redefine gamepad keys to SDL keysyms, button order is:
# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight
RedefinedKeysGamepad="$RedefinedKeysGamepad"
# Redefine keys for the second gamepad, same as the first gamepad if not set:
RedefinedKeysSecondGamepad="$RedefinedKeysSecondGamepad"
# Redefine keys for the third gamepad, same as the first gamepad if not set:
RedefinedKeysThirdGamepad="$RedefinedKeysThirdGamepad"
# Redefine keys for the fourth gamepad, same as the first gamepad if not set:
RedefinedKeysFourthGamepad="$RedefinedKeysFourthGamepad"
# How long to show startup menu button, in msec, 0 to disable startup menu
StartupMenuButtonTimeout=$StartupMenuButtonTimeout
# Menu items to hide from startup menu, available menu items (SDL 1.2 only):
# $MenuOptionsAvailable
HiddenMenuOptions='$HiddenMenuOptions'
# Menu items to show at startup - this is Java code snippet, leave empty for default
# $FirstStartMenuOptionsDefault
# Available menu items:
# $MenuOptionsAvailable
FirstStartMenuOptions='$FirstStartMenuOptions'
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=$AppMinimumRAM
# GCC version, or 'clang' for CLANG
NDK_TOOLCHAIN_VERSION=$NDK_TOOLCHAIN_VERSION
# Android platform version.
# android-16 = Android 4.1, the earliest supported version in NDK r18.
# android-18 = Android 4.3, the first version supporting GLES3.
# android-21 = Android 5.1, the first version with SO_REUSEPORT defined.
APP_PLATFORM=$APP_PLATFORM
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
# Available architectures: armeabi-v7a arm64-v8a x86 x86_64
MultiABI='$MultiABI'
# Optional shared libraries to compile - removing some of them will save space
# MP3 patents are expired, but libmad license is GPL, not LGPL
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
# rep 'Available' project/jni/SettingsTemplate.mk
CompiledLibraries="$CompiledLibraries"
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
CustomBuildScript=$CustomBuildScript
# Aditional CFLAGS for application
AppCflags='$AppCflags'
# Aditional C++-specific compiler flags for application, added after AppCflags
AppCppflags='$AppCppflags'
# Additional LDFLAGS for application
AppLdflags='$AppLdflags'
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
AppOverlapsSystemHeaders=$AppOverlapsSystemHeaders
# Build only following subdirs (empty will build all dirs, ignored with custom script)
AppSubdirsBuild='$AppSubdirsBuild'
# Exclude these files from build
AppBuildExclude='$AppBuildExclude'
# Application command line parameters, including app name as 0-th param
AppCmdline='$AppCmdline'
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
MinimumScreenSize=$MinimumScreenSize
# Your AdMob Publisher ID, (n) if you don't want advertisements
AdmobPublisherId=$AdmobPublisherId
# Your AdMob test device ID, to receive a test ad
AdmobTestDeviceId=$AdmobTestDeviceId
# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
AdmobBannerSize=$AdmobBannerSize
# Google Play Game Services application ID, required for cloud saves to work
GooglePlayGameServicesId=$GooglePlayGameServicesId
# The app will open files with following extension, file path will be added to commandline params
AppOpenFileExtension='$AppOpenFileExtension'
EOF
fi
AppShortName=`echo $AppName | sed 's/ //g'`
DataPath="$AppFullName"
AppFullNameUnderscored=`echo $AppFullName | sed 's/[.]/_/g'`
AppSharedLibrariesPath=/data/data/$AppFullName/lib
ScreenOrientation1=sensorPortrait
HorizontalOrientation=false
UsingSdl2=false
if [ "$LibSdlVersion" = "2.0" ] ; then
LibSdlVersion="2"
fi
if [ "$LibSdlVersion" = "2" ] ; then
UsingSdl2=true
fi
if [ "$ScreenOrientation" = "h" -o "$ScreenOrientation" = "l" ] ; then
ScreenOrientation1=sensorLandscape
HorizontalOrientation=true
fi
AppDataDownloadUrl1="`echo $AppDataDownloadUrl | sed 's/[&]/%26/g'`"
if [ "$SdlVideoResize" = "y" ] ; then
SdlVideoResize=1
else
SdlVideoResize=0
fi
if [ "$SdlVideoResizeKeepAspect" = "y" ] ; then
SdlVideoResizeKeepAspect=true
else
SdlVideoResizeKeepAspect=false
fi
if [ "$InhibitSuspend" = "y" ] ; then
InhibitSuspend=true
else
InhibitSuspend=false
fi
if [ "$NeedDepthBuffer" = "y" ] ; then
NeedDepthBuffer=true
else
NeedDepthBuffer=false
fi
if [ "$NeedStencilBuffer" = "y" ] ; then
NeedStencilBuffer=true
else
NeedStencilBuffer=false
fi
if [ "$UseGl4es" = "y" ] ; then
UseGl4esCFlags=-DUSE_GL4ES=1
else
UseGl4es=
UseGl4esCFlags=
fi
if [ "$SwVideoMode" = "y" ] ; then
SwVideoMode=true
else
SwVideoMode=false
fi
if [ "$CompatibilityHacksForceScreenUpdate" = "y" ] ; then
CompatibilityHacksForceScreenUpdate=true
else
CompatibilityHacksForceScreenUpdate=false
fi
if [ "$CompatibilityHacksForceScreenUpdateMouseClick" = "y" ] ; then
CompatibilityHacksForceScreenUpdateMouseClick=true
else
CompatibilityHacksForceScreenUpdateMouseClick=false
fi
if [ "$CompatibilityHacksStaticInit" = "y" ] ; then
CompatibilityHacksStaticInit=true
else
CompatibilityHacksStaticInit=false
fi
if [ "$CompatibilityHacksTextInputEmulatesHwKeyboard" = "y" ] ; then
CompatibilityHacksTextInputEmulatesHwKeyboard=true
else
CompatibilityHacksTextInputEmulatesHwKeyboard=false
fi
if [ -z "$TextInputKeyboard" ] ; then
TextInputKeyboard=0
fi
if [ "$CompatibilityHacksPreventAudioChopping" = "y" ] ; then
CompatibilityHacksPreventAudioChopping=-DSDL_AUDIO_PREVENT_CHOPPING_WITH_DELAY=1
else
CompatibilityHacksPreventAudioChopping=
fi
if [ "$CompatibilityHacksAppIgnoresAudioBufferSize" = "y" ] ; then
CompatibilityHacksAppIgnoresAudioBufferSize=-DSDL_AUDIO_APP_IGNORES_RETURNED_BUFFER_SIZE=1
else
CompatibilityHacksAppIgnoresAudioBufferSize=
fi
if [ "$CompatibilityHacksSlowCompatibleEventQueue" = "y" ]; then
CompatibilityHacksSlowCompatibleEventQueue=-DSDL_COMPATIBILITY_HACKS_SLOW_COMPATIBLE_EVENT_QUEUE=1
else
CompatibilityHacksSlowCompatibleEventQueue=
fi
if [ "$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState" = "y" ]; then
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=-DSDL_TOUCHSCREEN_KEYBOARD_SAVE_RESTORE_OPENGL_STATE=1
else
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
fi
if [ "$CompatibilityHacksProperUsageOfSDL_UpdateRects" = "y" ]; then
CompatibilityHacksProperUsageOfSDL_UpdateRects=-DSDL_COMPATIBILITY_HACKS_PROPER_USADE_OF_SDL_UPDATERECTS=1
else
CompatibilityHacksProperUsageOfSDL_UpdateRects=
fi
if [ "$AppUsesMouse" = "y" ] ; then
AppUsesMouse=true
else
AppUsesMouse=false
fi
if [ "$AppNeedsTwoButtonMouse" = "y" ] ; then
AppNeedsTwoButtonMouse=true
else
AppNeedsTwoButtonMouse=false
fi
if [ "$RightMouseButtonLongPress" = "n" ] ; then
RightMouseButtonLongPress=false
else
RightMouseButtonLongPress=true
fi
if [ "$ForceRelativeMouseMode" = "y" ] ; then
ForceRelativeMouseMode=true
else
ForceRelativeMouseMode=false
fi
if [ "$ShowMouseCursor" = "y" ] ; then
ShowMouseCursor=true
else
ShowMouseCursor=false
fi
if [ "$ScreenFollowsMouse" = "y" ] ; then
ScreenFollowsMouse=true
else
ScreenFollowsMouse=false
fi
if [ "$GenerateSubframeTouchEvents" = "y" ] ; then
GenerateSubframeTouchEvents=true
else
GenerateSubframeTouchEvents=false
fi
if [ "$AppNeedsArrowKeys" = "y" ] ; then
AppNeedsArrowKeys=true
else
AppNeedsArrowKeys=false
fi
if [ "$FloatingScreenJoystick" = "y" ] ; then
FloatingScreenJoystick=true
else
FloatingScreenJoystick=false
fi
if [ "$AppNeedsTextInput" = "y" ] ; then
AppNeedsTextInput=true
else
AppNeedsTextInput=false
fi
if [ "$AppUsesJoystick" = "y" ] ; then
AppUsesJoystick=true
else
AppUsesJoystick=false
fi
if [ "$AppUsesSecondJoystick" = "y" ] ; then
AppUsesSecondJoystick=true
else
AppUsesSecondJoystick=false
fi
if [ "$AppUsesThirdJoystick" = "y" ] ; then
AppUsesThirdJoystick=true
else
AppUsesThirdJoystick=false
fi
if [ "$AppUsesAccelerometer" = "y" ] ; then
AppUsesAccelerometer=true
else
AppUsesAccelerometer=false
fi
if [ "$AppUsesGyroscope" = "y" ] ; then
AppUsesGyroscope=true
else
AppUsesGyroscope=false
fi
if [ "$AppUsesOrientationSensor" = "y" ] ; then
AppUsesOrientationSensor=true
else
AppUsesOrientationSensor=false
fi
if [ "$MoveMouseWithGyroscope" = "y" ] ; then
MoveMouseWithGyroscope=true
else
MoveMouseWithGyroscope=false
fi
if [ "$AppUsesMultitouch" = "y" ] ; then
AppUsesMultitouch=true
else
AppUsesMultitouch=false
fi
if [ "$NonBlockingSwapBuffers" = "y" ] ; then
NonBlockingSwapBuffers=true
else
NonBlockingSwapBuffers=false
fi
if [ "$ResetSdlConfigForThisVersion" = "y" ] ; then
ResetSdlConfigForThisVersion=true
else
ResetSdlConfigForThisVersion=false
fi
KEY2=0
for KEY in $RedefinedKeys; do
RedefinedKeycodes="$RedefinedKeycodes -DSDL_ANDROID_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
KEY2=0
for KEY in $RedefinedKeysScreenGestures; do
RedefinedSDLScreenGestures="$RedefinedSDLScreenGestures -DSDL_ANDROID_SCREEN_GESTURE_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
KEY2=0
for KEY in $RedefinedKeysScreenKb; do
RedefinedKeycodesScreenKb="$RedefinedKeycodesScreenKb -DSDL_ANDROID_SCREENKB_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
KEY2=0
for KEY in $RedefinedKeysGamepad; do
RedefinedKeycodesGamepad="$RedefinedKeycodesGamepad -DSDL_ANDROID_GAMEPAD_0_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
KEY2=0
for KEY in $RedefinedKeysSecondGamepad; do
RedefinedKeycodesGamepad="$RedefinedKeycodesGamepad -DSDL_ANDROID_GAMEPAD_1_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
KEY2=0
for KEY in $RedefinedKeysThirdGamepad; do
RedefinedKeycodesGamepad="$RedefinedKeycodesGamepad -DSDL_ANDROID_GAMEPAD_2_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
KEY2=0
for KEY in $RedefinedKeysFourthGamepad; do
RedefinedKeycodesGamepad="$RedefinedKeycodesGamepad -DSDL_ANDROID_GAMEPAD_3_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
if [ "$APP_PLATFORM" = "" ]; then
APP_PLATFORM=android-19
fi
if [ "$MultiABI" = "y" ] ; then
MultiABI="all"
elif [ "$MultiABI" = "n" ] ; then
MultiABI="armeabi-v7a"
else
MultiABI="$MultiABI"
fi
LibrariesToLoad="\\\"sdl_native_helpers\\\", \\\"`$UsingSdl2 && echo SDL2 || echo sdl-1.2`\\\""
StaticLibraries="`echo '
include project/jni/SettingsTemplate.mk
all:
@echo $(APP_AVAILABLE_STATIC_LIBS)
.PHONY: all' | make -s -f -`"
for lib in $CompiledLibraries; do
process=true
for lib1 in $StaticLibraries; do
if [ "$lib" = "$lib1" ]; then process=false; fi
done
if $process; then
LibrariesToLoad="$LibrariesToLoad, \\\"$lib\\\""
fi
done
MainLibrariesToLoad=""
for lib in $CompatibilityHacksAdditionalPreloadedSharedLibraries; do
MainLibrariesToLoad="$MainLibrariesToLoad \\\"$lib\\\","
done
if $UsingSdl2; then
MainLibrariesToLoad="$MainLibrariesToLoad \\\"application\\\""
else
MainLibrariesToLoad="$MainLibrariesToLoad \\\"application\\\", \\\"sdl_main\\\""
fi
if [ "$CustomBuildScript" = "n" ] ; then
CustomBuildScript=
fi
HiddenMenuOptions1=""
for F in $HiddenMenuOptions; do
HiddenMenuOptions1="$HiddenMenuOptions1 new $F(),"
done
FirstStartMenuOptions1=""
for F in $FirstStartMenuOptions; do
FirstStartMenuOptions1="$FirstStartMenuOptions1 new $F(),"
done
#if [ -z "$FirstStartMenuOptions" ]; then
# FirstStartMenuOptions="$FirstStartMenuOptionsDefault"
#fi
ReadmeText="`echo $ReadmeText | sed 's/\"/\\\\\\\\\"/g' | sed 's/[&%]//g'`"
SEDI="sed -i"
if uname -s | grep -i "darwin" > /dev/null ; then
SEDI="sed -i.killme.tmp" # MacOsX version of sed is buggy, and requires a mandatory parameter
fi
rm -rf project/src
mkdir -p project/src
if $UsingSdl2; then
JAVA_SRC_PATH=project/javaSDL2
fi
cd $JAVA_SRC_PATH
for F in *.java; do
echo '// DO NOT EDIT THIS FILE - it is automatically generated, ALL YOUR CHANGES WILL BE OVERWRITTEN, edit the file under '$JAVA_SRC_PATH' dir' | cat - $F > ../src/$F
done
for F in ../src/*.java; do
echo Patching $F
$SEDI "s/^package .*;/package $AppFullName;/" $F
done
if $UsingSdl2; then
# Keep package name org.libsdl.app, it's hardcoded inside libSDL2.so
for F in `ls ../jni/sdl2/android-project/app/src/main/java/org/libsdl/app/`; do
echo '// DO NOT EDIT THIS FILE - it is automatically generated, ALL YOUR CHANGES WILL BE OVERWRITTEN,' \
'edit the file under project/jni/sdl2/android-project/app/src/main/java/org/libsdl/app dir' | \
cat - ../jni/sdl2/android-project/app/src/main/java/org/libsdl/app/$F > ../src/$F
done
fi
if [ -e ../jni/application/src/java.diff ]; then patch -d ../src --no-backup-if-mismatch < ../jni/application/src/java.diff || exit 1 ; fi
if [ -e ../jni/application/src/java.patch ]; then patch -d ../src --no-backup-if-mismatch < ../jni/application/src/java.patch || exit 1 ; fi
if ls ../jni/application/src/*.java > /dev/null 2>&1; then cp -f ../jni/application/src/*.java ../src ; fi
cd ../..
if $UsingSdl2; then
ANDROID_MANIFEST_TEMPLATE=project/jni/sdl2/android-project/app/src/main/AndroidManifest.xml
else
ANDROID_MANIFEST_TEMPLATE=project/AndroidManifestTemplate.xml
fi
echo Patching project/AndroidManifest.xml
cat $ANDROID_MANIFEST_TEMPLATE | \
sed "s/package=.*//" | \
sed "s/android:screenOrientation=.*/android:screenOrientation=\"$ScreenOrientation1\"/" | \
sed "s^android:versionCode=.*^android:versionCode=\"$AppVersionCode\"^" | \
sed "s^android:versionName=.*^android:versionName=\"$AppVersionName\"^" | \
sed "s^activity android:name=\"SDLActivity\"^activity android:name=\"MainActivity\"^" > \
project/AndroidManifest.xml
if [ "$AdmobPublisherId" = "n" -o -z "$AdmobPublisherId" ] ; then
$SEDI "/==ADMOB==/ d" project/AndroidManifest.xml
AdmobPublisherId=""
else
F=$JAVA_SRC_PATH/admob/Advertisement.java
echo Patching $F
echo '// DO NOT EDIT THIS FILE - it is automatically generated, edit file under $JAVA_SRC_PATH dir' > project/src/Advertisement.java
cat $F | sed "s/^package .*;/package $AppFullName;/" >> project/src/Advertisement.java
fi
if [ -z "$ANDROID_NDK_HOME" ]; then
export ANDROID_NDK_HOME="$(which ndk-build | sed 's@/ndk-build@@')"
fi
if [ -z "$ANDROID_NDK_HOME" ]; then
echo "Set ANDROID_NDK_HOME env variable, or put ndk-build into your PATH"
exit 1
fi
NDK_VER=$(echo ${ANDROID_NDK_HOME} | grep -Eo '[^/]+$')
cat project/app/build-template.gradle | \
sed 's/applicationId .*/applicationId "'"${AppFullName}"'"/' | \
sed 's/namespace .*/namespace '"'"${AppFullName}"'"'/' | \
sed 's/ndkVersion .*/ndkVersion "'"${NDK_VER}"'"/' > \
project/app/build.gradle
echo "-keep class $AppFullName.** { *; }" > project/proguard-local.cfg
if [ "$AppRecordsAudio" = "n" -o -z "$AppRecordsAudio" ] ; then
$SEDI "/==RECORD_AUDIO==/ d" project/AndroidManifest.xml
fi
case "$MinimumScreenSize" in
n|m)
$SEDI "/==SCREEN-SIZE-SMALL==/ d" project/AndroidManifest.xml
$SEDI "/==SCREEN-SIZE-LARGE==/ d" project/AndroidManifest.xml
;;
l)
$SEDI "/==SCREEN-SIZE-SMALL==/ d" project/AndroidManifest.xml
$SEDI "/==SCREEN-SIZE-NORMAL==/ d" project/AndroidManifest.xml
;;
*)
$SEDI "/==SCREEN-SIZE-NORMAL==/ d" project/AndroidManifest.xml
$SEDI "/==SCREEN-SIZE-LARGE==/ d" project/AndroidManifest.xml
;;
esac
if [ "$AccessSdCard" = "y" ]; then
$SEDI "/==NOT_EXTERNAL_STORAGE==/ d" project/AndroidManifest.xml
$SEDI "/==READ_OBB==/ d" project/AndroidManifest.xml
else
if [ "$ReadObbFile" = "y" ]; then
$SEDI "/==EXTERNAL_STORAGE==/ d" project/AndroidManifest.xml # Disabled by default
$SEDI "/==NOT_EXTERNAL_STORAGE==/ d" project/AndroidManifest.xml
else
$SEDI "/==EXTERNAL_STORAGE==/ d" project/AndroidManifest.xml # Disabled by default
$SEDI "/==READ_OBB==/ d" project/AndroidManifest.xml
fi
fi
if [ "$AccessInternet" = "n" ]; then
$SEDI "/==INTERNET==/ d" project/AndroidManifest.xml
fi
if [ -z "$AppOpenFileExtension" ]; then
$SEDI "/==OPENFILE==/ d" project/AndroidManifest.xml
else
EXTS="`for EXT in $AppOpenFileExtension; do echo -n '\\\\1'$EXT'\\\\2' ; done`"
$SEDI "s/\(.*\)==OPENFILE-EXT==\(.*\)/$EXTS/g" project/AndroidManifest.xml
fi
if [ "$ImmersiveMode" = "n" ]; then
ImmersiveMode=false
else
ImmersiveMode=true
fi
if [ "$DrawInDisplayCutout" = "y" ]; then
DrawInDisplayCutout=true
else
DrawInDisplayCutout=false
fi
if [ "$HideSystemMousePointer" = "n" ]; then
HideSystemMousePointer=false
else
HideSystemMousePointer=true
fi
if [ "$CreateService" = "y" ] ; then
CreateService=true
else
CreateService=false
$SEDI "/==FOREGROUND_SERVICE==/ d" project/AndroidManifest.xml
fi
GLESLib=-lGLESv1_CM
GLESVersion=-DSDL_VIDEO_OPENGL_ES_VERSION=1
if [ "$NeedGles2" = "y" ] ; then
NeedGles2=true
GLESLib=-lGLESv2
GLESVersion=-DSDL_VIDEO_OPENGL_ES_VERSION=2
else
NeedGles2=false
$SEDI "/==GLES2==/ d" project/AndroidManifest.xml
fi
if [ "$NeedGles3" = "y" ] ; then
NeedGles3=true
GLESLib=-lGLESv3
GLESVersion=-DSDL_VIDEO_OPENGL_ES_VERSION=3
else