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_main.cfg
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#textdomain wesnoth-3l
[textdomain]
name="wesnoth-3l"
path="data/add-ons/Triumvirate_of_Malevolence/translations"
[/textdomain]
#ifdef MULTIPLAYER
[binary_path]
path=data/add-ons/Triumvirate_of_Malevolence
[/binary_path]
{~add-ons/Refumees_Saurian_Pack/campaign.cfg}
{~add-ons/Triumvirate_of_Malevolence/utils}
[units]
{~add-ons/Triumvirate_of_Malevolence/units/}
{~add-ons/Triumvirate_of_Malevolence/units/tawful}
{~add-ons/Triumvirate_of_Malevolence/units/elbon}
{~add-ons/Triumvirate_of_Malevolence/units/patience}
{~add-ons/Triumvirate_of_Malevolence/units/enemies}
[/units]
[era]
id=3_liches
name= _ "The Liches Era"
description= _ ""
{ERA_DEFAULT}
{~add-ons/Triumvirate_of_Malevolence/faction/elbon-default.cfg}
{~add-ons/Triumvirate_of_Malevolence/faction/patience-default.cfg}
{~add-ons/Triumvirate_of_Malevolence/faction/tawful-default.cfg}
[load_resource]
id=vp_ability_events
[/load_resource]
[/era]
[binary_path]
path=data/campaigns/The_Hammer_of_Thursagan/
[/binary_path]
[units]
{campaigns/The_Hammer_of_Thursagan/units/}
[/units]
[binary_path]
path=data/campaigns/The_South_Guard
[/binary_path]
[units]
{campaigns/The_South_Guard/units}
[/units]
[binary_path]
path=data/campaigns/Son_Of_The_Black_Eye
[/binary_path]
[units]
{campaigns/Son_Of_The_Black_Eye/units}
[/units]
[binary_path]
path=data/campaigns/Eastern_Invasion
[/binary_path]
{campaigns/Eastern_Invasion/terrain.cfg}
{campaigns/Eastern_Invasion/terrain-graphics.cfg}
#endif
#ifdef CAMPAIGN_3L
[binary_path]
path=data/add-ons/Triumvirate_of_Malevolence/
[/binary_path]
{~add-ons/Refumees_Saurian_Pack/campaign.cfg}
{~add-ons/Triumvirate_of_Malevolence/utils}
{~add-ons/Triumvirate_of_Malevolence/scenarios}
[units]
{~add-ons/Triumvirate_of_Malevolence/units/}
{~add-ons/Triumvirate_of_Malevolence/units/tawful}
{~add-ons/Triumvirate_of_Malevolence/units/elbon}
{~add-ons/Triumvirate_of_Malevolence/units/patience}
{~add-ons/Triumvirate_of_Malevolence/units/enemies}
[/units]
[binary_path]
path=data/campaigns/The_Hammer_of_Thursagan/
[/binary_path]
[units]
{campaigns/The_Hammer_of_Thursagan/units/}
[/units]
[binary_path]
path=data/campaigns/The_South_Guard
[/binary_path]
[units]
{campaigns/The_South_Guard/units}
[/units]
[binary_path]
path=data/campaigns/Son_Of_The_Black_Eye
[/binary_path]
[units]
{campaigns/Son_Of_The_Black_Eye/units}
[/units]
[binary_path]
path=data/campaigns/Eastern_Invasion
[/binary_path]
{campaigns/Eastern_Invasion/terrain.cfg}
{campaigns/Eastern_Invasion/terrain-graphics.cfg}
#endif
#ifdef AWS_INSTALLED
#undef AWS_INSTALLED
#endif
#ifhave ~add-ons/Animated_Weather_and_Scenery/_main.cfg
#define AWS_INSTALLED
#enddef
#endif
#ifndef AWS_INSTALLED
#define AWS_INSTALLED_STATUS
"<span font_family='DejaVuSerif' weight='bold'>Dependency:</span> <i>Animated Weather and Scenery</i> <span color='#ff0000'>(✘Not Installed)</span>" #enddef
#else
#define AWS_INSTALLED_STATUS
"<span font_family='DejaVuSerif' weight='bold'>Dependency:</span> <i>Animated Weather and Scenery</i> <span color='#00ff00'>(✔Installed)</span>" #enddef
#endif
#ifdef RSP_INSTALLED
#undef RSP_INSTALLED
#endif
#ifhave ~add-ons/Refumees_Saurian_Pack/_main.cfg
#define RSP_INSTALLED
#enddef
#endif
#ifndef RSP_INSTALLED
#define RSP_INSTALLED_STATUS
"<span font_family='DejaVuSerif' weight='bold'>Dependency:</span> <i>Refumees Saurian Pack</i> <span color='#ff0000'>(✘Not Installed)</span>" #enddef
#else
#define RSP_INSTALLED_STATUS
"<span font_family='DejaVuSerif' weight='bold'>Dependency:</span> <i>Refumees Saurian Pack</i> <span color='#00ff00'>(✔Installed)</span>" #enddef
#endif
[campaign]
id=Triumvirate_of_Malevolence
define=CAMPAIGN_3L
name= _ "Triumvirate of Malevolence"
abbrev=_ "3l"
#To do
type=hybrid
min_players=2
max_players=6
allow_era_choice=no
icon="data/add-ons/Triumvirate_of_Malevolence/images/icons/undead_hands_90x90.png"
background="story/landscape-mountains-04.webp"
first_scenario="01_Intro"
description= _ "In an alternate timeline, three powerful liches hatch a plan to take over all of Irdya. Join the undead forces and quickly rush your opponent. Or you can orginise a fighting retreat as the living.
WARNING: As the living side you are supposed to lose several scenarios, it is all a matter of manageing a fighting retreat against the undead player.
" + "
"+{AWS_INSTALLED_STATUS}+"
" + {RSP_INSTALLED_STATUS}
{CAMPAIGN_DIFFICULTY NORMAL "data/add-ons/Triumvirate_of_Malevolence/images/units/ancient-lich/ancient-lich.png" ( _ "Lich") ( _ "Challenging")} {DEFAULT_DIFFICULTY} image=portraits/saurian-tribalist.png
image="data/add-ons/Triumvirate_of_Malevolence/images/portraits/mal-ravanal.webp"
{~add-ons/Triumvirate_of_Malevolence/about.cfg}
[load_resource]
id=vp_ability_events
[/load_resource]
[load_resource]
id=AWaS_Event_Handeling
[/load_resource]
[/campaign]