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I am suggesting an option to change render type in-game. Like, Forward+ to Mobile or Mobile to Compatibility and so.
Someone posted this proposal: godotengine#6423 and I think can be included with maybe some signals and runtime checks of which rendering mode you are to work.
Like:
RenderingDevice, type: enum
1 Forward
2 Mobile
3 Compatibility
4 Custom (just maybe)
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I am suggesting an option to change render type in-game. Like, Forward+ to Mobile or Mobile to Compatibility and so.
Someone posted this proposal: godotengine#6423 and I think can be included with maybe some signals and runtime checks of which rendering mode you are to work.
Like:
RenderingDevice, type: enum
1 Forward
2 Mobile
3 Compatibility
4 Custom (just maybe)
To make things like:
I don't know if is possible inside the engine in the current state of the project but it would be a nice addition if is possible.
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