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Android Editor unable to installed #721

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pixelguy106 opened this issue Oct 15, 2024 · 6 comments
Open

Android Editor unable to installed #721

pixelguy106 opened this issue Oct 15, 2024 · 6 comments

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@pixelguy106
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pixelguy106 commented Oct 15, 2024

Tested versions

V.1.0

System information

Android 11, armv7l, 32bits, opengles 3.2

Issue description

Unable to install the android editor duo to incompatible dependency probably native, I assume from 64bits architecture.
Screenshot_20241024-112531

Steps to reproduce

Try to install the android editor

Minimal reproduction project (MRP)

N/A

@SkogiB
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SkogiB commented Oct 15, 2024

We're aware of issues with Android builds, we're working on it at this time!

@decryptedchaos
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For added clarification:

  • This is due to code signing, we are working on all the necessary certificates its a process

@pixelguy106
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I want to clarify something. The certificate was not the issue at all; I probably installed the wrong APK, which was from template.zip instead of android.zip. I assume the real problem came from the APK being built only for a 64-bit architecture, making it incompatible and unable to install. The solution is likely to create separate builds for 32-bit and 64-bit, or perhaps a universal build containing both, similar to how other applications package them. Once again, I apologize for my mistake.

@SkogiB
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SkogiB commented Oct 25, 2024

I'll touch base with Trashguy about the Android builds and see what we're working with

@pixelguy106
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The new version still unable to install due to missing apk certificate, my guess is that this is not signed
Screenshot_20241110-162249

@pixelguy106
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Update: I managed to install it by signing it. However, I encountered some issues. The name still appears as "Godot Editor," and the package name is the same. So, when I need to install it, I have to delete the existing Godot installation for it to work.

I also found similar issues with the editor. When I run a project and close it, the editor reloads every time, making it slow to switch back and forth. This issue also occurs in the original Godot editor. It would be great to fix this before release.
Screenshot_20241110-165844

Should I create a new issue or pull request for this?

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