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A thread panic is through for Timeout on get_current_texture at the end of chapter 2.
WindowEvent::RedrawRequested => {
// Wait for the next available frame buffer.
//let frame: wgpu::SurfaceTexture = surface
// .get_current_texture()
// .expect("failed to get current texture");
// TODO: draw frame
//frame.present();
window.request_redraw();
}
This thread panic does not exist for the completed code at the end of the book.
The text was updated successfully, but these errors were encountered:
A thread panic is through for
Timeout
on get_current_texture at the end of chapter 2.This thread panic does not exist for the completed code at the end of the book.
The text was updated successfully, but these errors were encountered: