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你使用can标志位确定是否有过移动,但是循环开始时can不一定有值,开局不出问题是因为连续的0也算作can,但是到后面没有can时,不移动只按按键也会生成新的数字,但是又不能粗暴的循环开始就给can赋值,否则没法生成第一个数字 我给出我的解决办法,因为air不可能超过16而且只有开局是16,那么可以这样:循环开始can赋值为0x10,move里面移动后can赋值为0x0f,最后进行continue判断时使用air & can进行判断,这样便可万无一失 另外游玩游戏时我有一个想法,现在2048都是随机出数字,有没有可能做出一个算法出数字尽可能降低玩家的胜率?
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你使用can标志位确定是否有过移动,但是循环开始时can不一定有值,开局不出问题是因为连续的0也算作can,但是到后面没有can时,不移动只按按键也会生成新的数字,但是又不能粗暴的循环开始就给can赋值,否则没法生成第一个数字
我给出我的解决办法,因为air不可能超过16而且只有开局是16,那么可以这样:循环开始can赋值为0x10,move里面移动后can赋值为0x0f,最后进行continue判断时使用air & can进行判断,这样便可万无一失
另外游玩游戏时我有一个想法,现在2048都是随机出数字,有没有可能做出一个算法出数字尽可能降低玩家的胜率?
The text was updated successfully, but these errors were encountered: