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Character.java
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public class Character {
public long hash;
public String name;
public int serverIndex;
public int br;
public int currentX;
public int currentY;
public int npcID;
public int stepCount;
public int animationCurrent;
public int animationNext;
public int movingStep;
public int waypointCurrent;
public int[] waypointsX = new int[10];
public int[] waypointsY = new int[10];
public int[] mr = new int[12];
public String message;
public int messageTimeout;
public int pr;
public int bubbleTimeout;
public int rr;
public int healthCurrent;
public int healthMax;
public int combatTimer;
public int attackable;
public int level = -1;
public int xr;
public int yr;
public int colourBottom;
public int as;
public int incomingProjectileSprite;
public int attackingPlayerServerIndex;
public int attackingNpcServerIndex;
public int projectileRange;
public boolean fs = false;
public int gs = -1;
public int hs;
}