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Copy pathClap Disco Lamp.py
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Clap Disco Lamp.py
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# Make the Robomaster S1 become a cool Clap Disco Lamp. Simply clap your hands
# twice every time to change his leds into your favourite Disco leds setting.
# Clap your hands three times to turn his leds off and on, while maintaining
# your desired leds settings. Type and execute/run this program example below
# and see what happens.
led=led_ctrl
media=media_ctrl
define=rm_define
l1,l2=0,255
second,delay=1,.1
RGB_RY=[
[], # empty list box
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
]
RGB=[
[], # empty list box
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
]
def start():
led.turn_off(define.armor_all)
time.sleep(second)
def rgb_single_colour_chasers_forward():
while True:
led_ctrl.gun_led_on()
for i in range(1,9):
led.set_top_led(define.armor_top_all,
RGB[i][0],RGB[i][1],RGB[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB[-i][0],RGB[-i][1],RGB[-i][2],define.effect_always_on)
time.sleep(delay)
led_ctrl.gun_led_off()
if media.check_condition(define.cond_sound_recognized_applause_twice):
break
def rgb_single_colour_chasers_reverse():
while True:
led_ctrl.gun_led_on()
for i in range(8,0,-1):
led.set_top_led(define.armor_top_all,
RGB[i][0],RGB[i][1],RGB[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB[-i][0],RGB[-i][1],RGB[-i][2],define.effect_always_on)
time.sleep(delay)
led_ctrl.gun_led_off()
if media.check_condition(define.cond_sound_recognized_applause_twice):
break
def rgb_double_colour_chasers_forward():
while True:
led_ctrl.gun_led_on()
for i in range(1,5):
led.set_top_led(define.armor_top_all,
RGB[i][0],RGB[i][1],RGB[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i,i+4],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB[-i][0],RGB[-i][1],RGB[-i][2],define.effect_always_on)
time.sleep(delay)
led_ctrl.gun_led_off()
if media.check_condition(define.cond_sound_recognized_applause_twice):
break
def rgb_double_colour_chasers_reverse():
while True:
led_ctrl.gun_led_on()
for i in range(4,0,-1):
led.set_top_led(define.armor_top_all,
RGB[i][0],RGB[i][1],RGB[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i,i+4],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB[-i][0],RGB[-i][1],RGB[-i][2],define.effect_always_on)
time.sleep(delay)
led_ctrl.gun_led_off()
if media.check_condition(define.cond_sound_recognized_applause_twice):
break
def rgb_quad_colour_chasers_forward():
while True:
led_ctrl.gun_led_on()
for i in range(1,3):
led.set_top_led(define.armor_top_all,
RGB_RY[i][0],RGB_RY[i][1],RGB_RY[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i,i+2,i+4,i+6],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB_RY[-i][0],RGB_RY[-i][1],RGB_RY[-i][2],define.effect_always_on)
time.sleep(delay)
led_ctrl.gun_led_off()
if media.check_condition(define.cond_sound_recognized_applause_twice):
break
def rgb_quad_colour_chasers_reverse():
while True:
led_ctrl.gun_led_on()
for i in range(2,0,-1):
led.set_top_led(define.armor_top_all,
RGB_RY[i][0],RGB_RY[i][1],RGB_RY[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i,i+2,i+4,i+6],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB_RY[-i][0],RGB_RY[-i][1],RGB_RY[-i][2],define.effect_always_on)
time.sleep(delay)
led_ctrl.gun_led_off()
if media.check_condition(define.cond_sound_recognized_applause_twice):
break
def rgb_flash_colour_changers():
while True:
led_ctrl.gun_led_on()
for i in range(1,5):
led.set_top_led(define.armor_top_all,
RGB[i][0],RGB[i][1],RGB[i][2],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB[i][0],RGB[i][1],RGB[i][2],define.effect_always_on)
time.sleep(delay)
if media.check_condition(define.cond_sound_recognized_applause_twice):
break
led_ctrl.gun_led_off()
for i in range(3,1,-1):
led.set_top_led(define.armor_top_all,
RGB[i][0],RGB[i][1],RGB[i][2],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB[i][0],RGB[i][1],RGB[i][2],define.effect_always_on)
time.sleep(delay)
if media.check_condition(define.cond_sound_recognized_applause_twice):
break
media.enable_sound_recognition(rm_define.sound_detection_applause)
while True:
rgb_single_colour_chasers_forward()
rgb_double_colour_chasers_forward()
rgb_quad_colour_chasers_forward()
rgb_flash_colour_changers()
rgb_quad_colour_chasers_reverse()
rgb_double_colour_chasers_reverse()
rgb_single_colour_chasers_reverse()
def sound_recognized_applause_thrice(msg):
led.turn_off(define.armor_all)
led_ctrl.gun_led_off()
media.cond_wait(define.cond_sound_recognized_applause_thrice)