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__init__.py
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# SPDX-FileCopyrightText: 2019-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
bl_info = {
"name": "Forked Wrangler",
"author": "Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer",
"version": (3, 47),
"blender": (4, 0, 0),
"location": "Node Editor Toolbar or Shift-W",
"description": "Various tools to enhance and speed up node-based workflow",
"warning": "",
"doc_url": "{BLENDER_MANUAL_URL}/addons/node/node_wrangler.html",
"category": "Node",
}
import bpy
from bpy.props import (
BoolProperty,
IntProperty,
StringProperty,
)
from . import operators, preferences, interface, node_switch_menu
modules = (operators, preferences, interface, node_switch_menu)
def register():
# props
bpy.types.Scene.NWBusyDrawing = StringProperty(
name="Busy Drawing!",
default="",
description="An internal property used to store only the first mouse position")
bpy.types.Scene.NWLazySource = StringProperty(
name="Lazy Source!",
default="x",
description="An internal property used to store the first node in a Lazy Connect operation")
bpy.types.Scene.NWLazyTarget = StringProperty(
name="Lazy Target!",
default="x",
description="An internal property used to store the last node in a Lazy Connect operation")
bpy.types.Scene.NWSourceSocket = IntProperty(
name="Source Socket!",
default=0,
description="An internal property used to store the source socket in a Lazy Connect operation")
bpy.types.NodeTreeInterfaceSocket.NWViewerSocket = BoolProperty(
name="NW Socket",
default=False,
description="An internal property used to determine if a socket is generated by the addon")
for module in modules:
module.register()
def unregister():
for module in modules:
module.unregister()
# props
del bpy.types.Scene.NWBusyDrawing
del bpy.types.Scene.NWLazySource
del bpy.types.Scene.NWLazyTarget
del bpy.types.Scene.NWSourceSocket
del bpy.types.NodeTreeInterfaceSocket.NWViewerSocket