Name | Type | Description | Notes |
---|---|---|---|
Type | Pointer to string | [optional] | |
Code | Pointer to string | [optional] |
func NewRewardClaim() *RewardClaim
NewRewardClaim instantiates a new RewardClaim object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRewardClaimWithDefaults() *RewardClaim
NewRewardClaimWithDefaults instantiates a new RewardClaim object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RewardClaim) GetType() string
GetType returns the Type field if non-nil, zero value otherwise.
func (o *RewardClaim) GetTypeOk() (*string, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RewardClaim) SetType(v string)
SetType sets Type field to given value.
func (o *RewardClaim) HasType() bool
HasType returns a boolean if a field has been set.
func (o *RewardClaim) GetCode() string
GetCode returns the Code field if non-nil, zero value otherwise.
func (o *RewardClaim) GetCodeOk() (*string, bool)
GetCodeOk returns a tuple with the Code field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RewardClaim) SetCode(v string)
SetCode sets Code field to given value.
func (o *RewardClaim) HasCode() bool
HasCode returns a boolean if a field has been set.