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manager.h
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manager.h
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// Aseprite UI Library
// Copyright (C) 2018-2024 Igara Studio S.A.
// Copyright (C) 2001-2017 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_MANAGER_H_INCLUDED
#define UI_MANAGER_H_INCLUDED
#pragma once
#include "gfx/region.h"
#include "ui/display.h"
#include "ui/keys.h"
#include "ui/message_type.h"
#include "ui/mouse_button.h"
#include "ui/pointer_type.h"
#include "ui/widget.h"
namespace os {
class EventQueue;
class Window;
}
namespace ui {
class LayoutIO;
class Timer;
class Window;
class Manager : public Widget {
public:
static Manager* getDefault() { return m_defaultManager; }
static bool widgetAssociatedToManager(Widget* widget);
Manager(const os::WindowRef& nativeWindow);
~Manager();
Display* display() const { return &const_cast<Manager*>(this)->m_display; }
static Display* getDisplayFromNativeWindow(os::Window* window);
// Executes the main message loop.
void run();
// Refreshes all real displays with the UI content.
void flipAllDisplays();
// Updates the scale and GPU acceleration flag of all native
// windows.
void updateAllDisplays(int scale, bool gpu);
// Adds the given "msg" message to the queue of messages to be
// dispached. "msg" cannot be used after this function, it'll be
// automatically deleted.
void enqueueMessage(Message* msg);
// Returns true if there are messages in the queue to be
// dispatched through dispatchMessages().
bool generateMessages();
void dispatchMessages();
void addToGarbage(Widget* widget);
void collectGarbage();
Window* getTopWindow();
Window* getDesktopWindow();
Window* getForegroundWindow();
Display* getForegroundDisplay();
Widget* getFocus();
Widget* getMouse();
Widget* getCapture();
void setFocus(Widget* widget);
void setMouse(Widget* widget);
void setCapture(Widget* widget);
void attractFocus(Widget* widget);
void focusFirstChild(Widget* widget);
void freeFocus();
void freeMouse();
void freeCapture();
void freeWidget(Widget* widget);
void removeMessagesFor(Widget* widget);
void removeMessagesFor(Widget* widget, MessageType type);
void removeMessagesForTimer(Timer* timer);
void removeMessagesForDisplay(Display* display);
void removePaintMessagesForDisplay(Display* display);
void addMessageFilter(int message, Widget* widget);
void removeMessageFilter(int message, Widget* widget);
void removeMessageFilterFor(Widget* widget);
LayoutIO* getLayoutIO();
bool isFocusMovementMessage(Message* msg);
bool processFocusMovementMessage(Message* msg);
Widget* pickFromScreenPos(const gfx::Point& screenPos) const override;
void _openWindow(Window* window, bool center);
void _closeWindow(Window* window, bool redraw_background);
void _runModalWindow(Window* window);
void _updateMouseWidgets();
void _closingAppWithException();
protected:
bool onProcessMessage(Message* msg) override;
void onInvalidateRegion(const gfx::Region& region) override;
void onResize(ResizeEvent& ev) override;
void onSizeHint(SizeHintEvent& ev) override;
void onBroadcastMouseMessage(const gfx::Point& screenPos,
WidgetsList& targets) override;
void onInitTheme(InitThemeEvent& ev) override;
virtual LayoutIO* onGetLayoutIO();
virtual void onNewDisplayConfiguration(Display* display);
private:
void generateSetCursorMessage(Display* display,
const gfx::Point& mousePos,
KeyModifiers modifiers,
PointerType pointerType);
void generateMessagesFromOSEvents();
void handleMouseMove(Display* display,
const gfx::Point& mousePos,
const KeyModifiers modifiers,
const PointerType pointerType,
const float pressure);
void handleMouseDown(Display* display,
const gfx::Point& mousePos,
MouseButton mouseButton,
KeyModifiers modifiers,
PointerType pointerType,
const float pressure);
void handleMouseUp(Display* display,
const gfx::Point& mousePos,
MouseButton mouseButton,
KeyModifiers modifiers,
PointerType pointerType);
void handleMouseDoubleClick(Display* display,
const gfx::Point& mousePos,
MouseButton mouseButton,
KeyModifiers modifiers,
PointerType pointerType,
const float pressure);
void handleMouseWheel(Display* display,
const gfx::Point& mousePos,
KeyModifiers modifiers,
PointerType pointerType,
const gfx::Point& wheelDelta,
bool preciseWheel);
void handleTouchMagnify(Display* display,
const gfx::Point& mousePos,
const KeyModifiers modifiers,
const double magnification);
bool handleWindowZOrder();
void updateMouseWidgets(const gfx::Point& mousePos,
Display* display);
int pumpQueue();
bool sendMessageToWidget(Message* msg, Widget* widget);
static Widget* findLowestCommonAncestor(Widget* a, Widget* b);
static bool someParentIsFocusStop(Widget* widget);
static Widget* findMagneticWidget(Widget* widget);
static Message* newMouseMessage(
MessageType type,
Display* display,
Widget* widget,
const gfx::Point& mousePos,
PointerType pointerType,
MouseButton button,
KeyModifiers modifiers,
const gfx::Point& wheelDelta = gfx::Point(0, 0),
bool preciseWheel = false,
float pressure = 0.0f);
void broadcastKeyMsg(Message* msg);
static Manager* m_defaultManager;
WidgetsList m_garbage;
Display m_display;
os::EventQueue* m_eventQueue;
// This member is used to make freeWidget() a no-op when we
// restack a window if the user clicks on it.
Widget* m_lockedWindow;
// Last pressed mouse button.
MouseButton m_mouseButton;
};
} // namespace ui
#endif