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HISTORY.md

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1.28.0

1.27.0

1.26.2

1.26.1

  • Fix version check.

1.26.0

  • Fix redstone_wire rendering (@nova-27)
  • Improve version support and add support for 1.19 and 1.20. (@rom1504)

1.25.0

  • Remove unused mc-data from bundle

1.24.0

  • Fix threejs disposal
  • Expose ambientLight and directionalLight

1.23.0

  • Bumb Mineflayer to 4.x
  • Bumb Mineflayer-pathfinder to 2.x
  • Bumb fs-extra to 10.x
  • Bumb minecraft-data to 3.x

1.22.0

  • support 1.18.0

1.21.0

  • Dependency bumb
  • Pin three dependency
  • Fixed a few memory leaks
  • Add waitForChunksToRender() function

1.20.0

  • 1.17.1 support

1.19.3

  • Fix standalone

1.19.2

  • biome cache bug fix

1.19.1

  • Lighten ao slightly
  • Fix some missing rotations
  • Fix some entity texture paths

1.19.0

  • Add tints (thanks @Moondarker)

1.18.2

  • Use entity name correctly

1.18.1

  • Fix self ghost entity

1.18.0

  • Add names above players

1.17.0

  • expose version in viewer

1.16.2

  • properly fix water bug
  • improve input perfs

1.16.1

  • fix rendering bug

1.16.0

  • Fix bugs
  • Improve water rendering

1.15.1

  • Improve entity rendering
  • Fix entity name matching on older versions

1.15.0

  • Interpolate movements
  • Add entity models

1.14.0

  • Add viewer.close()
  • Use real entity height and width
  • Add points primitive

1.13.0

  • make init and updatePosition not blocking for a faster apparent rendering
  • use production mode webpack

1.12.0

  • add keyboard controls (@extremeheat)

1.11.1

  • use iterators from pworld

1.11.0

  • 1.16.4 support
  • Fix rotations

1.10.0

  • Add prefix option
  • Paste schematic in standalone example

1.9.3

  • electron path fix

1.9.0

  • Refactor package to expose rendering api
  • Add electron demo
  • Add static standalone demo

1.8.0

  • Fix dirty chunk unloading bug (thanks @extremeheat)
  • Add blockClicked event and clickmove example

1.7.0

  • Added headless rendering
  • Added writing to video file example
  • Added streaming to python example
  • Fixed camera rotation

1.6.0

  • Model rotations (thanks @iRath96)
  • Handling transparent blocks better (thanks @iRath96)
  • Implement multi-part block models (thanks @iRath96)
  • Respects pixel device ratios (thanks @iRath96)
  • Fixed UV coordinates for blocks like hoppers (thanks @iRath96)
  • Liquids should be 14px instead of 16px high (thanks @iRath96)

1.5.0

  • Cache blocks for a 30% performance increase
  • Enable compression

1.4.0

  • Use more than 1 worker thread for mesh generation

1.3.0

  • stop using bot._columns
  • first person vision
  • Basic liquids implementation
  • Fixed canvas CSS

1.2.2

  • Fix changing dimensions (in mineflayer)
  • Improve examples

1.2.1

  • Protect diverse null/undefined values

1.2.0

  • Dynamic loading/unloading of chunks

1.1.0

  • Build mesh into a separate worker thread

1.0.2

  • Use correct textures and models for most of the blocks

1.0.1

  • Fix import of src/index.js

1.0.0

  • Initial version, API is not 100% stable but it works