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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Babylon local dev</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
html,
body {
width: 100%;
height: 100%;
padding: 0;
margin: 0;
overflow: hidden;
font-size: 26px;
}
#renderCanvas {
width: 100%;
height: 100%;
display: block;
font-size: 0;
}
#fps {
position: absolute;
background-color: black;
border: 2px solid red;
text-align: center;
font-size: 16px;
color: white;
top: 15px;
right: 10px;
width: 60px;
height: 20px;
}
</style>
</head>
<body>
<a href="showSample.html?sample=csm">Implementation of the Cascaded Shadow Maps rendering technic</a><br>
<a href="showSample.html?sample=depthminmax">Calculate depth min and max in scene zbuffer</a><br>
<a href="showSample.html?sample=drawedges">Draw the edges + hidden edges of an object</a> (<a href="https://forum.babylonjs.com/t/how-to-detect-the-lines-based-on-their-distance-to-camera/5598/24">Post on Babylon forum</a>)<br>
<a href="showSample.html?sample=raymarching">A raymarching test</a> (<a href="https://forum.babylonjs.com/t/help-with-matrices-and-view-stuff/7014/8">Post on Babylon forum</a> / <a href="https://forum.babylonjs.com/t/struggling-to-convert-global-position-to-shadow-map-position/6936/15">2nd</a>)<br>
<a href="showSample.html?sample=rttandpostprocess">Create a Render Target Texture and use it in a post process pass</a> (<a href="https://forum.babylonjs.com/t/how-to-override-materials/6721/28">Post on Babylon forum</a>)<br>
<a href="showSample.html?sample=sketchfabmarkers">Show front-facing markers as in Sketchfab</a> (<a href="https://forum.babylonjs.com/t/check-if-a-point-is-in-front-or-behind-the-mesh/6515/6">Post on Babylon forum</a>)
</body>
</html>