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Currently whenever a supported bluetooth controller is connected (tested with a DS5) and the active application has Keymapping enabled it will crash in specialized static PlayController.handleEvent(_:_:) if any button or the touchpad are used.
Disabling Keymapping will fix this crash and allow the application to interact with or ignore the controller, however this isn't really documented anywhere and it would be nice if PlayTools would handle this case better and for example display an error about active keymapping + controller instead of crashing the app.
Currently whenever a supported bluetooth controller is connected (tested with a DS5) and the active application has Keymapping enabled it will crash in
specialized static PlayController.handleEvent(_:_:)
if any button or the touchpad are used.Disabling Keymapping will fix this crash and allow the application to interact with or ignore the controller, however this isn't really documented anywhere and it would be nice if PlayTools would handle this case better and for example display an error about active keymapping + controller instead of crashing the app.
Tested with: PlayCover 3.0.0 (406), M2 MacBookAir, macOS 13.5 (22G74)
Steps to reproduce:
Here's an excerpt of the interesting parts of crashing Honkay StarRail that way but it works in any application:
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