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Spring

Spring uses a mass-spring-damper system and continuos collision detection to archive 2D soft bodies simulations which are more sandbox/game like than accurate.

It is completely written in Rust, and uses as its main dependencies nalgebra for math and piston for the graphics.

Features

  • A world editor to dynamically add bodies and surfaces
  • Continuos collision detection
  • Fully configurable physical properties (mass, friction, damping ratio, joint strength)