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Hey Pauan! i love your tool, it's absolutely fantastic! although the one thing i noticed was that, when i apply the "active" rigid bone setting to one of my bones in the scene, all the parameters are correct with the springs, the physics, etc, and i do it pretty much normally how it goes, the small problem i'm having is that, when i play the scene in the timeline, in "object mode" the bone itself stays complete still, and the rest of the animation / body moves by itself, it's really weird, and i was wondering if there was a way around that?
i also have another model that's using the rigid body bone physics too it, and maybe that has something to do with it? like maybe it kinda messes with the other rig? i'm not sure, i copy and pasted another rig with the same physics applied too itto see if it had any different interaction, and they both worked, the 2 models in the scene i'm using have different bones but that's about it, i'd love to see if there was a way around this! :D Thank you!
The text was updated successfully, but these errors were encountered:
Hey Pauan! i love your tool, it's absolutely fantastic! although the one thing i noticed was that, when i apply the "active" rigid bone setting to one of my bones in the scene, all the parameters are correct with the springs, the physics, etc, and i do it pretty much normally how it goes, the small problem i'm having is that, when i play the scene in the timeline, in "object mode" the bone itself stays complete still, and the rest of the animation / body moves by itself, it's really weird, and i was wondering if there was a way around that?
i also have another model that's using the rigid body bone physics too it, and maybe that has something to do with it? like maybe it kinda messes with the other rig? i'm not sure, i copy and pasted another rig with the same physics applied too itto see if it had any different interaction, and they both worked, the 2 models in the scene i'm using have different bones but that's about it, i'd love to see if there was a way around this! :D Thank you!
The text was updated successfully, but these errors were encountered: