Players not spawning at world spawn if spawnRadius is 0 #222
Labels
status: needs triage
type: bug
Something doesn't work as it was intended to.
version: 1.20.4
Game version 1.20.4
Expected behavior
When spawnRadius is set to 0, players on the server will spawn at [0,0] on their first join or respawn if they don't have a spawnpoint set.
Observed/Actual behavior
Players always spawn at [0,0] no matter what the world spawn is.
Steps/models to reproduce
/gamerule spawnRadius 0
/setworldspawn
Plugin and Datapack List
No plugins.
Datapacks:
Folia version
Other
This behavior doesn't seem to exist on Paper
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