diff --git a/runtime/World/Components/Terrain.cpp b/runtime/World/Components/Terrain.cpp index c890368ee..537318bb5 100644 --- a/runtime/World/Components/Terrain.cpp +++ b/runtime/World/Components/Terrain.cpp @@ -72,7 +72,7 @@ namespace Spartan // smooth out the height map values, this will reduce hard terrain edges { - const uint32_t smoothing_iterations = 2; + const uint32_t smoothing_iterations = 1; const uint32_t width = height_texture->GetWidth(); const uint32_t height = height_texture->GetHeight();