diff --git a/data/textures/thumb_cache/noise_blue_4.png.jpg b/data/textures/thumb_cache/noise_blue_4.png.jpg deleted file mode 100644 index f91c6c59e..000000000 Binary files a/data/textures/thumb_cache/noise_blue_4.png.jpg and /dev/null differ diff --git a/readme.md b/readme.md index 98a78c430..37b6e0e02 100644 --- a/readme.md +++ b/readme.md @@ -5,9 +5,9 @@ - For occasional updates regarding the project's development, you can follow me on X. -- For a community like no other, join our group of 400+ members on [discord](https://discord.gg/TG5r2BS). +- For a community like no other, join our group of 400+ members on [discord](https://discord.gg/TG5r2BS). -- For issues and anything directly related to the project, feel free to open an issue. +- For issues and anything directly related to the project, feel free to open an issue. - Please adhere to the MIT license. You're free to copy the code, provided you include the original license. @@ -45,7 +45,7 @@ Upon launching the engine, you'll be greeted with a selection of default worlds - Cutting edge Vulkan renderer. - 128-byte push constant buffer for lightning fast CPU to GPU data transfer. - On the fly single dispatch GPU-based mip generation for render targets (FidelityFX SPD). -- On the fly compression and mip generation for material textures (FidelityFX Compressonator). +- On the fly compression and mip generation for material textures (FidelityFX Compressonator).fantastic_dove_20095v - Fully bindless design (materials, lights, even the samplers). - Fast dual paraboloid point lights. - Vulkan (main) and DirectX 12 (wip) backends with universal HLSL shaders.