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+++ b/readme.md
@@ -5,9 +5,9 @@
- For occasional updates regarding the project's development, you can follow me on X.
-- For a community like no other, join our group of 400+ members on [discord](https://discord.gg/TG5r2BS).
+- For a community like no other, join our group of 400+ members on [discord](https://discord.gg/TG5r2BS).
-- For issues and anything directly related to the project, feel free to open an issue.
+- For issues and anything directly related to the project, feel free to open an issue.
- Please adhere to the MIT license. You're free to copy the code, provided you include the original license.
@@ -45,7 +45,7 @@ Upon launching the engine, you'll be greeted with a selection of default worlds
- Cutting edge Vulkan renderer.
- 128-byte push constant buffer for lightning fast CPU to GPU data transfer.
- On the fly single dispatch GPU-based mip generation for render targets (FidelityFX SPD).
-- On the fly compression and mip generation for material textures (FidelityFX Compressonator).
+- On the fly compression and mip generation for material textures (FidelityFX Compressonator).fantastic_dove_20095v
- Fully bindless design (materials, lights, even the samplers).
- Fast dual paraboloid point lights.
- Vulkan (main) and DirectX 12 (wip) backends with universal HLSL shaders.