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hi. first of all: thanks for this program.
my problem: the new Legacy of Rust actors are all named/tagged "deh_actor_xxx". im using the Target Spy and War Trophies mods and both read this info to either show it on screen or keep track of killed monsters.
i tried to rename, retag, redecorate, replace and whatnot to change their tag. and cant make it work. is there:
a) a simple solution i dont see atm
b) the possibility for you to look into that matter and change it, so wad fusion generates enemies with the right tag?
thanks
The text was updated successfully, but these errors were encountered:
I'm not sure if this can be done without translating all the DeHackEd actors to DECORATE (or preferably ZScript). It's something that I hope can be done in a more standardised way by the GZDoom developers.
I think if you're wanting to recreate the weapons in DECORATE or ZScript, the best way to do that is by looking at the DECOHACK files. They're somewhat similar to DECORATE, but there's enough there that gives a basis on how to recreate the weapons, monsters, and things in DECORATE and ZScript.
The issue isn't translating the actors to ZScript, that would of course be pretty easy (but tedious if done manually). The issue is how they would be implemented into the game.
Right now, we've already translated the weapons from LoR's DECOHack lump, since those were the only actors that replaced vanilla content. That's why LoR support in WF requires id1-res.wad—it contains the same DeHackEd lump as id1.wad, sans the weapons.
The issue that arises with translating every other LoR DeHackEd actor to ZScript becomes apparent when you consider how the weapon support works. WF runs a script at map load that checks if you're entering a LoR map. If true, replace the vanilla weapons with LoR weapons (this can also be enabled for any level in the compatibility settings).
If we translate everything to ZScript, we'd have to replace every extra DeHackEd actor with its new ZScript counterpart on map load. That seems like a very clumsy way of doing it, which is why I'm hoping that these new actors will be added to the engine itself in a more standardised way.
hi. first of all: thanks for this program.
my problem: the new Legacy of Rust actors are all named/tagged "deh_actor_xxx". im using the Target Spy and War Trophies mods and both read this info to either show it on screen or keep track of killed monsters.
i tried to rename, retag, redecorate, replace and whatnot to change their tag. and cant make it work. is there:
a) a simple solution i dont see atm
b) the possibility for you to look into that matter and change it, so wad fusion generates enemies with the right tag?
thanks
The text was updated successfully, but these errors were encountered: