-
Hello! Really appreciate your picking up where wadsmoosh left off, I love it :) I'm curious if I'm doing something wrong or if it's just not implemented - if I understand correctly, putting an original WAD + a Unity or KEX WAD in source_wads will use the data from the original and just the updated widescreen resources from Unity/KEX, is that not an option for Nerve as well? I see mention of the graphic for KEX in the source but the program doesn't seem to recognize NerveUnity.wad or NerveKEX.wad alongside the usual Nerve.wad the way it does with the others. |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 2 replies
-
NRFTL is treated differently than the Unity/KEX IWADs. WF will recognise if the newer versions of WadSmoosh originally required making an exact copy of the WAD and renaming it to |
Beta Was this translation helpful? Give feedback.
NRFTL is treated differently than the Unity/KEX IWADs. WF will recognise if the newer versions of
nerve.wad
are used, and extract their intermission screen without any additional work from the user.WadSmoosh originally required making an exact copy of the WAD and renaming it to
nerveu.wad
before it would extract the asset, but this isn't the case anymore.