You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I use txet to texture to paint my 3D model and get:
and here is the front and back view of my mesh:
So I wonder the mutil-view consistence of Piant3D may not be good, I think it's due to the original depth diffusion can not aware the viewpoint, please let me know your thoughts, thanks a lot
The text was updated successfully, but these errors were encountered:
yeah, we have discussed the multi-face problem in our paper. This issue primarily arises from the inconsistency of multi-view texture images sampled from the pre-trained 2D diffusion model, as it is not explicitly trained on multi-view datasets.
Some new models (zero123, EscherNet) consider camera pose during the diffusion process, which may alleviate the multi-face problem.
Hi, I use txet to texture to paint my 3D model and get:
and here is the front and back view of my mesh:
So I wonder the mutil-view consistence of Piant3D may not be good, I think it's due to the original depth diffusion can not aware the viewpoint, please let me know your thoughts, thanks a lot
The text was updated successfully, but these errors were encountered: