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基于 Cocos 的高性能跨平台开发方案 #9

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wzpan opened this issue May 16, 2019 · 6 comments
Open

基于 Cocos 的高性能跨平台开发方案 #9

wzpan opened this issue May 16, 2019 · 6 comments

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@wzpan
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wzpan commented May 16, 2019

https://oedx.github.io/2018/07/07/cocos-based-high-performance-cross-platform-app-developing/

大概从去年九月份开始,我们选择使用Cocos来作为我们一款产品 ABCmouse 的跨平台应用开发方案,在这个过程中,我们做了一系列的优化,也踩了一些坑,本文将对这个过程做一个回顾和总结。 本文的内容主要分三块来讲。首先简单介绍一下项目背景,接下来具体介绍下我们的实践过程,分享一些经验。最后给出新的开发方案和以前的效果对比。 项目背景首先介绍一下我们的产品,ABCmouse 是美国知名的儿童英语在

@sky068
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sky068 commented Jun 4, 2019

真厉害!

@wclssdn
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wclssdn commented Jun 18, 2019

太牛逼了。。。。

@wzpan
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wzpan commented Jul 1, 2019

我们的整套纹理压缩方案和工具开源了:https://oedx.github.io/2019/06/20/CocosCreator-TextureCompression-Plugin/

@caochao
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caochao commented Dec 30, 2020

太牛逼了,请问怎么加入团队?

@wzpan
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wzpan commented Dec 31, 2020

@caochao
太牛逼了,请问怎么加入团队?

发简历到我工作邮箱吧:josephpan [AT] tencent.com

@HK-SHAO
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HK-SHAO commented Mar 29, 2021

cool!

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