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BindingMap.h
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BindingMap.h
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/*
* Copyright (C) 2010 - 2024 Eluna Lua Engine <https://elunaluaengine.github.io/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef _BINDING_MAP_H
#define _BINDING_MAP_H
#include <memory>
#include "Common.h"
#include "ElunaUtility.h"
#include <type_traits>
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
};
/*
* A set of bindings from keys of type `K` to Lua references.
*/
template<typename K>
class BindingMap
{
private:
lua_State* L;
uint64 maxBindingID;
struct Binding
{
uint64 id;
lua_State* L;
uint32 remainingShots;
int functionReference;
Binding(lua_State* L, uint64 id, int functionReference, uint32 remainingShots) :
id(id),
L(L),
remainingShots(remainingShots),
functionReference(functionReference)
{ }
~Binding()
{
luaL_unref(L, LUA_REGISTRYINDEX, functionReference);
}
};
typedef std::vector< std::unique_ptr<Binding> > BindingList;
std::unordered_map<K, BindingList> bindings;
/*
* This table is for fast removal of bindings by ID.
*
* Instead of having to look through (potentially) every BindingList to find
* the Binding with the right ID, this allows you to go directly to the
* BindingList that might have the Binding with that ID.
*
* However, you must be careful not to store pointers to BindingLists
* that no longer exist (see `void Clear(const K& key)` implementation).
*/
std::unordered_map<uint64, BindingList*> id_lookup_table;
public:
BindingMap(lua_State* L) :
L(L),
maxBindingID(0)
{ }
/*
* Insert a new binding from `key` to `ref`, which lasts for `shots`-many pushes.
*
* If `shots` is 0, it will never automatically expire, but can still be
* removed with `Clear` or `Remove`.
*/
uint64 Insert(const K& key, int ref, uint32 shots)
{
uint64 id = (++maxBindingID);
BindingList& list = bindings[key];
list.push_back(std::unique_ptr<Binding>(new Binding(L, id, ref, shots)));
id_lookup_table[id] = &list;
return id;
}
/*
* Clear all bindings for `key`.
*/
void Clear(const K& key)
{
if (bindings.empty())
return;
auto iter = bindings.find(key);
if (iter == bindings.end())
return;
BindingList& list = iter->second;
// Remove all pointers to `list` from `id_lookup_table`.
for (auto i = list.begin(); i != list.end(); ++i)
{
std::unique_ptr<Binding>& binding = *i;
id_lookup_table.erase(binding->id);
}
bindings.erase(key);
}
/*
* Clear all bindings for all keys.
*/
void Clear()
{
if (bindings.empty())
return;
id_lookup_table.clear();
bindings.clear();
}
/*
* Remove a specific binding identified by `id`.
*
* If `id` in invalid, nothing is removed.
*/
void Remove(uint64 id)
{
auto iter = id_lookup_table.find(id);
if (iter == id_lookup_table.end())
return;
BindingList* list = iter->second;
auto i = list->begin();
for (; i != list->end(); ++i)
{
std::unique_ptr<Binding>& binding = *i;
if (binding->id == id)
break;
}
if (i != list->end())
list->erase(i);
// Unconditionally erase the ID in the lookup table because
// it was either already invalid, or it's no longer valid.
id_lookup_table.erase(id);
}
/*
* Check whether `key` has any bindings.
*/
bool HasBindingsFor(const K& key)
{
if (bindings.empty())
return false;
auto result = bindings.find(key);
if (result == bindings.end())
return false;
BindingList& list = result->second;
return !list.empty();
}
/*
* Push all Lua references for `key` onto the stack.
*/
void PushRefsFor(const K& key)
{
if (bindings.empty())
return;
auto result = bindings.find(key);
if (result == bindings.end())
return;
BindingList& list = result->second;
for (auto i = list.begin(); i != list.end();)
{
std::unique_ptr<Binding>& binding = (*i);
auto i_prev = (i++);
lua_rawgeti(L, LUA_REGISTRYINDEX, binding->functionReference);
if (binding->remainingShots > 0)
{
binding->remainingShots -= 1;
if (binding->remainingShots == 0)
{
id_lookup_table.erase(binding->id);
list.erase(i_prev);
}
}
}
}
};
/*
* A `BindingMap` key type for simple event ID bindings
* (ServerEvents, GuildEvents, etc.).
*/
template <typename T>
struct EventKey
{
T event_id;
EventKey(T event_id) :
event_id(event_id)
{ }
};
/*
* A `BindingMap` key type for event ID/Object entry ID bindings
* (CreatureEvents, GameObjectEvents, etc.).
*/
template <typename T>
struct EntryKey
{
T event_id;
uint32 entry;
EntryKey(T event_id, uint32 entry) :
event_id(event_id),
entry(entry)
{ }
};
/*
* A `BindingMap` key type for event ID/unique Object bindings
* (currently just CreatureEvents).
*/
template <typename T>
struct UniqueObjectKey
{
T event_id;
ObjectGuid guid;
uint32 instance_id;
UniqueObjectKey(T event_id, ObjectGuid guid, uint32 instance_id) :
event_id(event_id),
guid(guid),
instance_id(instance_id)
{ }
};
class hash_helper
{
public:
typedef std::size_t result_type;
template <typename T1, typename T2, typename... T>
static inline result_type hash(T1 const & t1, T2 const & t2, T const &... t)
{
result_type seed = 0;
_hash_combine(seed, t1, t2, t...);
return seed;
}
template <typename T, typename std::enable_if<std::is_enum<T>::value>::type* = nullptr>
static inline result_type hash(T const & t)
{
return std::hash<typename std::underlying_type<T>::type>()(t);
}
template <typename T, typename std::enable_if<!std::is_enum<T>::value>::type* = nullptr>
static inline result_type hash(T const & t)
{
return std::hash<T>()(t);
}
private:
template <typename T>
static inline void _hash_combine(result_type& seed, T const & v)
{
// from http://www.boost.org/doc/libs/1_40_0/boost/functional/hash/hash.hpp
seed ^= hash(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
}
template <typename H, typename T1, typename... T>
static inline void _hash_combine(result_type& seed, H const & h, T1 const & t1, T const &... t)
{
_hash_combine(seed, h);
_hash_combine(seed, t1, t...);
}
};
/*
* Implementations of various std functions on the above key types,
* so that they can be used within an unordered_map.
*/
namespace std
{
template<typename T>
struct equal_to < EventKey<T> >
{
bool operator()(EventKey<T> const& lhs, EventKey<T> const& rhs) const
{
return lhs.event_id == rhs.event_id;
}
};
template<typename T>
struct equal_to < EntryKey<T> >
{
bool operator()(EntryKey<T> const& lhs, EntryKey<T> const& rhs) const
{
return lhs.event_id == rhs.event_id
&& lhs.entry == rhs.entry;
}
};
template<typename T>
struct equal_to < UniqueObjectKey<T> >
{
bool operator()(UniqueObjectKey<T> const& lhs, UniqueObjectKey<T> const& rhs) const
{
return lhs.event_id == rhs.event_id
&& lhs.guid == rhs.guid
&& lhs.instance_id == rhs.instance_id;
}
};
template<typename T>
struct hash < EventKey<T> >
{
typedef EventKey<T> argument_type;
hash_helper::result_type operator()(argument_type const& k) const
{
return hash_helper::hash(k.event_id);
}
};
template<typename T>
struct hash < EntryKey<T> >
{
typedef EntryKey<T> argument_type;
hash_helper::result_type operator()(argument_type const& k) const
{
return hash_helper::hash(k.event_id, k.entry);
}
};
template<typename T>
struct hash < UniqueObjectKey<T> >
{
typedef UniqueObjectKey<T> argument_type;
hash_helper::result_type operator()(argument_type const& k) const
{
return hash_helper::hash(k.event_id, k.instance_id, k.guid);
}
};
}
#endif // _BINDING_MAP_H