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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
project(imnodes)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# determine whether this is a standalone project or included by other projects
if (NOT DEFINED IMNODES_STANDALONE_PROJECT)
if (CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(IMNODES_STANDALONE_PROJECT ON)
else()
set(IMNODES_STANDALONE_PROJECT OFF)
endif ()
endif()
# cmake options
option(IMNODES_EXAMPLES "Build examples" ${IMNODES_STANDALONE_PROJECT})
# allow custom imgui target name since this can vary because imgui doesn't natively include a CMakeLists.txt
if(NOT DEFINED IMNODES_IMGUI_TARGET_NAME)
find_package(imgui CONFIG REQUIRED)
set(IMNODES_IMGUI_TARGET_NAME imgui::imgui)
endif()
if(MSVC)
add_compile_definitions(SDL_MAIN_HANDLED)
add_compile_options(/WX)
# replace existing /W to avoid warning
if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
add_compile_options(/W4)
endif()
else()
add_compile_options(-Wall -Wextra -Wpedantic -Werror)
endif()
# Imnodes
add_library(imnodes)
target_sources(imnodes PRIVATE
imnodes.h
imnodes_internal.h
imnodes.cpp)
target_include_directories(imnodes PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(imnodes PUBLIC ${IMNODES_IMGUI_TARGET_NAME})
# Example projects
if(IMNODES_EXAMPLES)
find_package(SDL2 CONFIG REQUIRED)
add_executable(colornode
${CMAKE_CURRENT_SOURCE_DIR}/imnodes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/example/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/example/color_node_editor.cpp)
target_link_libraries(colornode imnodes SDL2::SDL2)
if (APPLE)
target_link_libraries(colornode "-framework OpenGL")
elseif(MSVC)
target_link_libraries(colornode "opengl32")
else()
target_link_libraries(colornode X11 Xext GL)
endif()
add_executable(multieditor
${CMAKE_CURRENT_SOURCE_DIR}/imnodes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/example/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/example/multi_editor.cpp)
target_link_libraries(multieditor imnodes SDL2::SDL2)
if (APPLE)
target_link_libraries(multieditor "-framework OpenGL")
elseif(MSVC)
target_link_libraries(multieditor "opengl32")
else()
target_link_libraries(multieditor X11 Xext GL)
endif()
add_executable(saveload
${CMAKE_CURRENT_SOURCE_DIR}/imnodes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/example/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/example/save_load.cpp)
target_link_libraries(saveload imnodes SDL2::SDL2)
if (APPLE)
target_link_libraries(saveload "-framework OpenGL")
elseif(MSVC)
target_link_libraries(saveload "opengl32")
else()
target_link_libraries(saveload X11 Xext GL)
endif()
add_executable(hello
${CMAKE_CURRENT_SOURCE_DIR}/imnodes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/example/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/example/hello.cpp)
target_link_libraries(hello imnodes SDL2::SDL2)
if (APPLE)
target_link_libraries(hello "-framework OpenGL")
elseif(MSVC)
target_link_libraries(hello "opengl32")
else()
target_link_libraries(hello X11 Xext GL)
endif()
endif()