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Possible Multiplayer Connectivity? #28
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Hey @4194304, sorry for the late ping (I've been a bit busy with other projects), but is this not an issue anymore for you? I do have experimental classic server support in RetroWrapper (along with hopefully full support for other forms of multiplayer), but it probably needs a bit more polish. |
Accidentally closed this |
How would you get the classic server support to work? Is it some random launch argument? Also there is no documentation about that so it's pretty confusing |
It is currently done through a combination of launch arguments: |
Time to try that on Omniarchive's creative server |
works perfectly |
I plan to figure out a more user-friendly way of connecting to classic servers, but I'm not sure how to do it without a popup before every launch of the game with a box asking if you want to join a server (obviously not ideal for people who just want to play single player). I remember people talking about a possible different authentication method for classic servers that doesn't use a MPPass on Omniarchive, which I'll look into if it's been implemented anywhere. |
BetaCraft manages to do this so I think that it would work well for this, as the only way that I can connect to classic servers without BetaCraft is by using ViaFabric, which is super unstable and typically doesn't work well.
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