Incorrect sphere:cube distance returned by WorldPrimitiveCollision.get_sphere_distance()
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jstmn
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Hi,
I'm trying to check the ESD to several cubes in a scene but the result is constant, and incorrect.
The output is -0.7 which indicates a collision. The answer should be 10 - 0.5 (cube) - 0.5 (sphere) = 9 however.
What is being done incorrectly here?
Thanks
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