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copyTexture(ITexture* _dst, const TextureSlice& dstSlice, IStagingTexture* _src, const TextureSlice& srcSlice) and copyTexture(IStagingTexture* _dst, const TextureSlice& dstSlice, ITexture* _src, const TextureSlice& srcSlice) uses vk::Extent3D srcMipSize/dstMipSize of the whole image instead of the slice that was resolved.
copyTexture(ITexture* _dst, const TextureSlice& dstSlice, IStagingTexture* _src, const TextureSlice& srcSlice)
andcopyTexture(IStagingTexture* _dst, const TextureSlice& dstSlice, ITexture* _src, const TextureSlice& srcSlice)
usesvk::Extent3D srcMipSize/dstMipSize
of the whole image instead of the slice that was resolved.https://github.com/NVIDIAGameWorks/nvrhi/blob/99396539ea7f2e9c9858c1e737c81cbd96866b4d/src/vulkan/vulkan-staging-texture.cpp#L180-L182
https://github.com/NVIDIAGameWorks/nvrhi/blob/99396539ea7f2e9c9858c1e737c81cbd96866b4d/src/vulkan/vulkan-staging-texture.cpp#L229-L231
was this the intended behaviour?
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