-
Notifications
You must be signed in to change notification settings - Fork 49
/
Copy pathSettings.h
117 lines (100 loc) · 2.04 KB
/
Settings.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
#pragma once
#include <string>
#include <d3d9.h>
namespace g_Settings
{
// Login
extern bool bStartCheat;
extern bool bPassFailed;
extern bool bDisplayLogin;
extern bool bLoad;
extern int iTimeLeft;
extern std::string sUsername;
extern std::string sPass;
// Menu
extern bool bMenuOpened;
extern bool bUpdateSettings;
// Esp
extern bool bDraw;
// Visual
extern bool bESP;
extern bool bTeam;
extern bool bOutline;
extern bool bChams;
extern bool bCavEsp;
// Weapon
extern int iAimSelection;
extern int iAimBone;
extern int iAimKey2;
extern int iAimKey;
extern int iSilentKey;
extern bool bAimbot;
extern bool bRunShoot;
extern bool bDamage;
extern bool bNoRecoil;
extern bool bSpread;
// Misc
extern bool bUnlockAll;
extern bool bNoClip;
extern int iNoClip;
extern bool bWepFov;
extern bool bPlayerFov;
extern bool bSpeed;
extern bool bNoFlash;
// Settings
extern int iRageKey;
extern int iLegitKey;
extern bool bUpdate;
extern bool bReset;
extern bool bEnd;
extern bool bEndUM;
extern bool bCheatThread;
/* VALUES */
// Misc
extern float fSpread;
extern float fWepFov;
extern float fPlayerFov;
extern int iSpeed;
extern float fValue;
extern int iBullet;
extern float fBullet;
// Chams
extern bool bColor;
extern float fChamsR;
extern float fChamsG;
extern float fChamsB;
extern float fChamsOpp;
extern float fOpp;
// Aimbot
extern bool bSmoothing;
extern bool bSilent;
extern int iAimFov;
extern float iSmoothing;
}
namespace g_Cheat
{
// Round
extern bool bDidRoundChange;
extern int RoundState;
extern int CameraState;
extern int OldRoundState;
// Helpers
extern int MaxEnemys;
// Visuals
extern bool bCanDraw;
extern bool bCanDoCav;
extern bool bCanDoNoFlash;
extern bool bCanDoColor;
extern bool bCanDoChams;
// Weapon
extern bool bCanDoNR;
extern bool bCanDoRunShoot;
extern bool bCanDoNS;
extern bool bCanDoDmg;
// Misc
extern bool bCanDoUnlockAll;
extern bool bCanDoNoClip;
extern bool bCanDoSpeed;
extern bool bCanDoWepFov;
extern bool bCanDoPlayerFov;
}