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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="PAE2.0" file="PAE2.0" main="Main" version="2.0.0" company="TheUnfurtunateCompany" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" /> <!--Is this just web stuff? can we remove it?-->
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" /><!--No clue what this does.-->
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<source path="source" />
<assets path="embed" embed="true" />
<assets path="embed/fonts" embed="true" />
<!-- _____________________________ AUN PATHS ____________________________ -->
<section if="aun">
<echo value="COMPILING AUN" />
<assets path=".Games/PA-AUN/assets" rename="assets" embed="false"/>
<assets path=".Games/PA-AUN/config" rename="config" embed="false"/>
<set name="BUILD_DIR" value=".Games/PA-AUN/export"/>
<set name="noStandard"/>
</section>
<!-- _____________________________ STANDARD PATHS ____________________________ -->
<!-- really good way to keep games sepparate due to the engine structure tbh, just set this flag if a specific game flag was passed. -->
<section unless="noStandard">
<assets path="assets" embed="false"/>
<assets path="config" embed="false"/>
<set name="BUILD_DIR" value="export"/>
</section>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel"/>
<haxelib name="hscript"/>
<haxelib name="dconsole"/>
<haxelib name="discord_rpc" if="windows"/>
<haxelib name="hxcpp-debug-server" if="debug"/>
<haxelib name="flixel-addons" />
<!--Waiting for future implementation.-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<haxedef name="BUFFER_LAST_FRAME"/>
<haxedef name="USING_DCONSOLE"/>
<!--<haxedef name="FLX_RECORD" />-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" if="desktop"/>
<haxedef name="FLX_NO_SOUND_TRAY" />
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<haxedef name="FLX_NO_DEBUG"/>
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<icon path="_BuildAssets/icon16.png" size='16'/>
<icon path="_BuildAssets/icon32.png" size='24'/>
<icon path="_BuildAssets/icon32.png" size='32'/>
<icon path="_BuildAssets/icon64.png" size='40'/>
<icon path="_BuildAssets/icon64.png" size='48'/>
<icon path="_BuildAssets/icon64.png" size='64'/>
<icon path="_BuildAssets/icon512.png" size="96" />
<icon path="_BuildAssets/icon512.png" size="128" />
<icon path="_BuildAssets/icon512.png" size="256" />
<icon path="_BuildAssets/icon512.png" size="512"/>
<icon path="_BuildAssets/icon512.png" size="768"/>
</project>